// Start is called before the first frame update void Start() { tutHUD = GameObject.FindGameObjectWithTag("TutHUD").GetComponent <TutorialHUDController>(); tutObjectiveC = GameObject.FindGameObjectWithTag("Objectives").GetComponent <TutorialObjectiveScript>(); zone = GameObject.FindGameObjectWithTag("Capture Zone").GetComponent <CaptureZoneController>(); }
// Start is called before the first frame update void Start() { tutHUD = GameObject.FindGameObjectWithTag("TutHUD").GetComponent <TutorialHUDController>(); StartCoroutine(StartMission()); }