internal static void Unlock(GameContext gameContext, TutorialFunctionality tutorialFunctionality) { var p = GetProgression(gameContext); var tutorial = p.tutorial.progress; tutorial[tutorialFunctionality] = true; p.ReplaceTutorial(tutorial); }
internal static bool IsOpenedFunctionality(GameContext gameContext, TutorialFunctionality tutorialFunctionality) { return(GetProgression(gameContext).tutorial.progress.ContainsKey(tutorialFunctionality)); }
void Unlock(TutorialFunctionality tutorialFunctionality) { TutorialUtils.Unlock(Q, tutorialFunctionality); }