Exemplo n.º 1
0
    private void Awake()
    {
        phaseType = "StartPhase";

        pathfinding = GetComponent <PathFinding>();
        grid        = GetComponent <GridController>();
        turretSpawn = GetComponent <TurretSpawn>();
        enemySpawn  = GetComponent <EnemySpawn>();
        BPM         = GetComponent <BPM>();
    }
Exemplo n.º 2
0
        public void NotifyTurretSpawn(int userId, ILaneTurret turret)
        {
            var turretSpawn = new TurretSpawn(turret);

            _packetHandlerManager.SendPacket(userId, turretSpawn, Channel.CHL_S2C);
        }
Exemplo n.º 3
0
        public override bool HandlePacket(Peer peer, byte[] data)
        {
            var start = new StatePacket2(PacketCmd.PKT_S2C_StartSpawn);

            _game.PacketHandlerManager.sendPacket(peer, start, Channel.CHL_S2C);
            _logger.LogCoreInfo("Spawning map");

            int playerId = 0;

            foreach (var p in _playerManager.GetPlayers())
            {
                var spawn = new HeroSpawn(p.Item2, playerId++);
                _game.PacketHandlerManager.sendPacket(peer, spawn, Channel.CHL_S2C);

                var info = new AvatarInfo(p.Item2);
                _game.PacketHandlerManager.sendPacket(peer, info, Channel.CHL_S2C);
            }

            var peerInfo     = _playerManager.GetPeerInfo(peer);
            var bluePill     = _itemManager.GetItemType(_game.Map.MapGameScript.BluePillId);
            var itemInstance = peerInfo.Champion.getInventory().SetExtraItem(7, bluePill);
            var buyItem      = new BuyItemResponse(peerInfo.Champion, itemInstance);

            _game.PacketHandlerManager.sendPacket(peer, buyItem, Channel.CHL_S2C);

            // Runes
            byte runeItemSlot = 14;

            foreach (var rune in peerInfo.Champion.RuneList._runes)
            {
                var runeItem = _itemManager.GetItemType(rune.Value);
                var newRune  = peerInfo.Champion.getInventory().SetExtraItem(runeItemSlot, runeItem);
                _playerManager.GetPeerInfo(peer).Champion.GetStats().AddModifier(runeItem);
                runeItemSlot++;
            }

            // Not sure why both 7 and 14 skill slot, but it does not seem to work without it
            var skillUp = new SkillUpResponse(peerInfo.Champion.NetId, 7, 1, (byte)peerInfo.Champion.getSkillPoints());

            _game.PacketHandlerManager.sendPacket(peer, skillUp, Channel.CHL_GAMEPLAY);
            skillUp = new SkillUpResponse(peerInfo.Champion.NetId, 14, 1, (byte)peerInfo.Champion.getSkillPoints());
            _game.PacketHandlerManager.sendPacket(peer, skillUp, Channel.CHL_GAMEPLAY);

            peerInfo.Champion.GetStats().setSpellEnabled(7, true);
            peerInfo.Champion.GetStats().setSpellEnabled(14, true);
            peerInfo.Champion.GetStats().setSummonerSpellEnabled(0, true);
            peerInfo.Champion.GetStats().setSummonerSpellEnabled(1, true);

            var objects = _game.ObjectManager.GetObjects();

            foreach (var kv in objects)
            {
                if (kv.Value is LaneTurret)
                {
                    var turret      = kv.Value as LaneTurret;
                    var turretSpawn = new TurretSpawn(turret);
                    _game.PacketHandlerManager.sendPacket(peer, turretSpawn, Channel.CHL_S2C);

                    // Fog Of War
                    var fogOfWarPacket = new FogUpdate2(turret, _networkIdManager);
                    _game.PacketHandlerManager.broadcastPacketTeam(turret.Team, fogOfWarPacket, Channel.CHL_S2C);

                    // To suppress game HP-related errors for enemy turrets out of vision
                    var setHealthPacket = new SetHealth(turret);
                    _game.PacketHandlerManager.sendPacket(peer, setHealthPacket, Channel.CHL_S2C);

                    foreach (var item in turret.Inventory)
                    {
                        if (item == null)
                        {
                            continue;
                        }
                        _game.PacketNotifier.NotifyItemBought(turret, item as Item);
                    }

                    continue;
                }
                else if (kv.Value is LevelProp)
                {
                    var levelProp = kv.Value as LevelProp;

                    var levelPropSpawnPacket = new LevelPropSpawn(levelProp);
                    _game.PacketHandlerManager.sendPacket(peer, levelPropSpawnPacket, Channel.CHL_S2C);

                    continue;
                }
                else if (kv.Value is Champion)
                {
                    var champion = kv.Value as Champion;
                    if (champion.IsVisibleByTeam(peerInfo.Champion.Team))
                    {
                        var enterVisionPacket = new EnterVisionAgain(champion);
                        _game.PacketHandlerManager.sendPacket(peer, enterVisionPacket, Channel.CHL_S2C);
                    }
                }
                else if (kv.Value is Inhibitor || kv.Value is Nexus)
                {
                    var inhibtor = kv.Value as AttackableUnit;

                    var minionSpawnPacket = new MinionSpawn2(inhibtor.NetId);
                    _game.PacketHandlerManager.sendPacket(peer, minionSpawnPacket, Channel.CHL_S2C);
                    var setHealthPacket = new SetHealth(inhibtor.NetId);
                    _game.PacketHandlerManager.sendPacket(peer, setHealthPacket, Channel.CHL_S2C);

                    continue;
                }
                else if (kv.Value is Projectile)
                {
                    var projectile = kv.Value as Projectile;
                    if (projectile.IsVisibleByTeam(peerInfo.Champion.Team))
                    {
                        var spawnProjectilePacket = new SpawnProjectile(projectile);
                        _game.PacketHandlerManager.sendPacket(peer, spawnProjectilePacket, Channel.CHL_S2C);
                    }

                    continue;
                }
                else
                {
                    _logger.LogCoreWarning("Object of type: " + kv.Value.GetType() + " not handled in HandleSpawn.");
                }
            }

            // TODO shop map specific?
            // Level props are just models, we need button-object minions to allow the client to interact with it
            if (peerInfo != null && peerInfo.Team == TeamId.TEAM_BLUE)
            {
                // Shop (blue team)
                var minionSpawnPacket = new MinionSpawn2(0xff10c6db);
                _game.PacketHandlerManager.sendPacket(peer, minionSpawnPacket, Channel.CHL_S2C);
                var setHealthPacket = new SetHealth(0xff10c6db);
                _game.PacketHandlerManager.sendPacket(peer, setHealthPacket, Channel.CHL_S2C);
            }
            else if (peerInfo != null && peerInfo.Team == TeamId.TEAM_PURPLE)
            {
                // Shop (purple team)
                var minionSpawnPacket = new MinionSpawn2(0xffa6170e);
                _game.PacketHandlerManager.sendPacket(peer, minionSpawnPacket, Channel.CHL_S2C);
                var setHealthPacket = new SetHealth(0xffa6170e);
                _game.PacketHandlerManager.sendPacket(peer, setHealthPacket, Channel.CHL_S2C);
            }

            var endSpawnPacket = new StatePacket(PacketCmd.PKT_S2C_EndSpawn);

            return(_game.PacketHandlerManager.sendPacket(peer, endSpawnPacket, Channel.CHL_S2C));
        }
Exemplo n.º 4
0
        public unsafe bool HandlePacket(ENetPeer *peer, byte[] data, Game game)
        {
            var  start = new StatePacket2(PacketCmdS2C.PKT_S2C_StartSpawn);
            bool p1    = PacketHandlerManager.getInstace().sendPacket(peer, start, Channel.CHL_S2C);

            Logger.LogCoreInfo("Spawning map");

            int        playerId   = 0;
            ClientInfo playerInfo = null;

            foreach (var p in game.getPlayers())
            {
                if (p.Item2.getPeer() == peer)
                {
                    playerInfo = p.Item2;
                }

                var spawn = new HeroSpawn(p.Item2, playerId++);
                PacketHandlerManager.getInstace().sendPacket(peer, spawn, Channel.CHL_S2C);

                var info = new PlayerInfo(p.Item2);
                PacketHandlerManager.getInstace().sendPacket(peer, info, Channel.CHL_S2C);

                p.Item2.getChampion().getStats().setSummonerSpellEnabled(0, true);
                p.Item2.getChampion().getStats().setSummonerSpellEnabled(1, true);

                // TODO: Recall slot
            }
            var objects = game.getMap().getObjects();

            foreach (var kv in objects)
            {
                var t = kv.Value as Turret;
                if (t != null)
                {
                    var turretSpawn = new TurretSpawn(t);
                    PacketHandlerManager.getInstace().sendPacket(peer, turretSpawn, Channel.CHL_S2C);

                    // To suppress game HP-related errors for enemy turrets out of vision
                    var sh = new SetHealth(t);
                    PacketHandlerManager.getInstace().sendPacket(peer, sh, Channel.CHL_S2C);
                    continue;
                }

                var lp = kv.Value as LevelProp;
                if (lp != null)
                {
                    var lpsPacket = new SpawnParticle.LevelPropSpawn(lp);
                    PacketHandlerManager.getInstace().sendPacket(peer, lpsPacket, Channel.CHL_S2C);
                }
            }

            // Level props are just models, we need button-object minions to allow the client to interact with it
            //if (playerInfo != null && playerInfo.getTeam() == TeamId.TEAM_BLUE)
            {
                // Shop (blue team)
                var ms1 = new MinionSpawn2(0xff10c6db);
                PacketHandlerManager.getInstace().sendPacket(peer, ms1, Channel.CHL_S2C);
                var sh1 = new SetHealth2(0xff10c6db);
                PacketHandlerManager.getInstace().sendPacket(peer, sh1, Channel.CHL_S2C);

                // Vision for hardcoded objects
                // Top inhib
                var ms2 = new MinionSpawn2(0xffd23c3e);
                PacketHandlerManager.getInstace().sendPacket(peer, ms2, Channel.CHL_S2C);
                var sh2 = new SetHealth2(0xffd23c3e);
                PacketHandlerManager.getInstace().sendPacket(peer, sh2, Channel.CHL_S2C);

                // Mid inhib
                var ms3 = new MinionSpawn2(0xff4a20f1);
                PacketHandlerManager.getInstace().sendPacket(peer, ms3, Channel.CHL_S2C);
                var sh3 = new SetHealth2(0xff4a20f1);
                PacketHandlerManager.getInstace().sendPacket(peer, sh3, Channel.CHL_S2C);

                // Bottom inhib
                var ms4 = new MinionSpawn2(0xff9303e1);
                PacketHandlerManager.getInstace().sendPacket(peer, ms4, Channel.CHL_S2C);
                var sh4 = new SetHealth2(0xff9303e1);
                PacketHandlerManager.getInstace().sendPacket(peer, sh4, Channel.CHL_S2C);

                // Nexus
                var ms5 = new MinionSpawn2(0xfff97db5);
                PacketHandlerManager.getInstace().sendPacket(peer, ms5, Channel.CHL_S2C);
                var sh5 = new SetHealth2(0xfff97db5);
                PacketHandlerManager.getInstace().sendPacket(peer, sh5, Channel.CHL_S2C);
            }
            //  else if (playerInfo != null && playerInfo.getTeam() == TeamId.TEAM_PURPLE)
            {
                // Shop (purple team)
                var ms1 = new MinionSpawn2(0xffa6170e);
                PacketHandlerManager.getInstace().sendPacket(peer, ms1, Channel.CHL_S2C);
                var sh1 = new SetHealth2(0xffa6170e);
                PacketHandlerManager.getInstace().sendPacket(peer, sh1, Channel.CHL_S2C);

                // Vision for hardcoded objects
                // Top inhib
                var ms2 = new MinionSpawn2(0xff6793d0);
                PacketHandlerManager.getInstace().sendPacket(peer, ms2, Channel.CHL_S2C);
                var sh2 = new SetHealth2(0xff6793d0);
                PacketHandlerManager.getInstace().sendPacket(peer, sh2, Channel.CHL_S2C);

                // Mid inhib
                var ms3 = new MinionSpawn2(0xffff8f1f);
                PacketHandlerManager.getInstace().sendPacket(peer, ms3, Channel.CHL_S2C);
                var sh3 = new SetHealth2(0xffff8f1f);
                PacketHandlerManager.getInstace().sendPacket(peer, sh3, Channel.CHL_S2C);

                // Bottom inhib
                var ms4 = new MinionSpawn2(0xff26ac0f);
                PacketHandlerManager.getInstace().sendPacket(peer, ms4, Channel.CHL_S2C);
                var sh4 = new SetHealth2(0xff26ac0f);
                PacketHandlerManager.getInstace().sendPacket(peer, sh4, Channel.CHL_S2C);

                // Nexus
                var ms5 = new MinionSpawn2(0xfff02c0f);
                PacketHandlerManager.getInstace().sendPacket(peer, ms5, Channel.CHL_S2C);
                var sh5 = new SetHealth2(0xfff02c0f);
                PacketHandlerManager.getInstace().sendPacket(peer, sh5, Channel.CHL_S2C);
            }

            var  end = new StatePacket(PacketCmdS2C.PKT_S2C_EndSpawn);
            bool p2  = PacketHandlerManager.getInstace().sendPacket(peer, end, Channel.CHL_S2C);

            return(p1 && p2);
        }
        public bool HandlePacket(Peer peer, byte[] data)
        {
            var start = new StatePacket2(PacketCmdS2C.PKT_S2C_StartSpawn);

            _game.PacketHandlerManager.sendPacket(peer, start, Channel.CHL_S2C);
            _logger.LogCoreInfo("Spawning map");

            int playerId = 0;

            foreach (var p in _playerManager.GetPlayers())
            {
                var spawn = new HeroSpawn(p.Item2, playerId++);
                _game.PacketHandlerManager.sendPacket(peer, spawn, Channel.CHL_S2C);

                var info = new PlayerInfo(p.Item2);
                _game.PacketHandlerManager.sendPacket(peer, info, Channel.CHL_S2C);
            }

            var peerInfo     = _playerManager.GetPeerInfo(peer);
            var bluePill     = _itemManager.GetItemType(_game.Map.GetBluePillId());
            var itemInstance = peerInfo.Champion.getInventory().SetExtraItem(7, bluePill);
            var buyItem      = new BuyItemAns(peerInfo.Champion, itemInstance);

            _game.PacketHandlerManager.sendPacket(peer, buyItem, Channel.CHL_S2C);

            // Runes
            byte runeItemSlot = 14;

            foreach (var rune in peerInfo.Champion.RuneList._runes)
            {
                var runeItem = _itemManager.GetItemType(rune.Value);
                var newRune  = peerInfo.Champion.getInventory().SetExtraItem(runeItemSlot, runeItem);
                _playerManager.GetPeerInfo(peer).Champion.GetStats().AddBuff(runeItem);
                runeItemSlot++;
            }

            // Not sure why both 7 and 14 skill slot, but it does not seem to work without it
            var skillUp = new SkillUpPacket(peerInfo.Champion.NetId, 7, 1, (byte)peerInfo.Champion.getSkillPoints());

            _game.PacketHandlerManager.sendPacket(peer, skillUp, Channel.CHL_GAMEPLAY);
            skillUp = new SkillUpPacket(peerInfo.Champion.NetId, 14, 1, (byte)peerInfo.Champion.getSkillPoints());
            _game.PacketHandlerManager.sendPacket(peer, skillUp, Channel.CHL_GAMEPLAY);

            peerInfo.Champion.GetStats().setSpellEnabled(7, true);
            peerInfo.Champion.GetStats().setSpellEnabled(14, true);
            peerInfo.Champion.GetStats().setSummonerSpellEnabled(0, true);
            peerInfo.Champion.GetStats().setSummonerSpellEnabled(1, true);

            var objects = _game.Map.GetObjects();

            foreach (var kv in objects)
            {
                if (kv.Value is LaneTurret)
                {
                    var t           = kv.Value as LaneTurret;
                    var turretSpawn = new TurretSpawn(t);
                    _game.PacketHandlerManager.sendPacket(peer, turretSpawn, Channel.CHL_S2C);

                    // Fog Of War
                    var fow = new FogUpdate2(t);
                    _game.PacketHandlerManager.broadcastPacketTeam(t.Team, fow, Channel.CHL_S2C);

                    // To suppress game HP-related errors for enemy turrets out of vision
                    var sh = new SetHealth(t);
                    _game.PacketHandlerManager.sendPacket(peer, sh, Channel.CHL_S2C);

                    foreach (var item in t.Inventory)
                    {
                        if (item == null)
                        {
                            continue;
                        }
                        _game.PacketNotifier.notifyItemBought(t, item as Item);
                    }

                    continue;
                }
                else if (kv.Value is LevelProp)
                {
                    var lp = kv.Value as LevelProp;

                    var lpsPacket = new LevelPropSpawn(lp);
                    _game.PacketHandlerManager.sendPacket(peer, lpsPacket, Channel.CHL_S2C);
                }
                else if (kv.Value is Inhibitor || kv.Value is Nexus)
                {
                    var inhib = kv.Value as Unit;

                    var ms = new MinionSpawn2(inhib.NetId);
                    _game.PacketHandlerManager.sendPacket(peer, ms, Channel.CHL_S2C);
                    var sh = new SetHealth(inhib.NetId);
                    _game.PacketHandlerManager.sendPacket(peer, sh, Channel.CHL_S2C);
                }
            }

            // TODO shop map specific?
            // Level props are just models, we need button-object minions to allow the client to interact with it
            if (peerInfo != null && peerInfo.Team == TeamId.TEAM_BLUE)
            {
                // Shop (blue team)
                var ms1 = new MinionSpawn2(0xff10c6db);
                _game.PacketHandlerManager.sendPacket(peer, ms1, Channel.CHL_S2C);
                var sh1 = new SetHealth(0xff10c6db);
                _game.PacketHandlerManager.sendPacket(peer, sh1, Channel.CHL_S2C);
            }
            else if (peerInfo != null && peerInfo.Team == TeamId.TEAM_PURPLE)
            {
                // Shop (purple team)
                var ms1 = new MinionSpawn2(0xffa6170e);
                _game.PacketHandlerManager.sendPacket(peer, ms1, Channel.CHL_S2C);
                var sh1 = new SetHealth(0xffa6170e);
                _game.PacketHandlerManager.sendPacket(peer, sh1, Channel.CHL_S2C);
            }

            var end = new StatePacket(PacketCmdS2C.PKT_S2C_EndSpawn);

            return(_game.PacketHandlerManager.sendPacket(peer, end, Channel.CHL_S2C));
        }
Exemplo n.º 6
0
        public bool HandlePacket(Peer peer, byte[] data, Game game)
        {
            var start = new StatePacket2(PacketCmdS2C.PKT_S2C_StartSpawn);

            game.PacketHandlerManager.sendPacket(peer, start, Channel.CHL_S2C);
            Logger.LogCoreInfo("Spawning map");

            int playerId = 0;

            foreach (var p in game.GetPlayers())
            {
                var spawn = new HeroSpawn(p.Item2, playerId++);
                game.PacketHandlerManager.sendPacket(peer, spawn, Channel.CHL_S2C);

                var info = new PlayerInfo(p.Item2);
                game.PacketHandlerManager.sendPacket(peer, info, Channel.CHL_S2C);
            }

            var peerInfo     = game.GetPeerInfo(peer);
            var bluePill     = game.ItemManager.GetItemType(game.GetMap().GetBluePillId());
            var itemInstance = peerInfo.GetChampion().Inventory.SetExtraItem(7, bluePill);
            var buyItem      = new BuyItemAns(peerInfo.GetChampion(), itemInstance);

            game.PacketHandlerManager.sendPacket(peer, buyItem, Channel.CHL_S2C);

            // Not sure why both 7 and 14 skill slot, but it does not seem to work without it
            var skillUp = new SkillUpPacket(peerInfo.GetChampion().getNetId(), 7, 1, (byte)peerInfo.GetChampion().getSkillPoints());

            game.PacketHandlerManager.sendPacket(peer, skillUp, Channel.CHL_GAMEPLAY);
            skillUp = new SkillUpPacket(peerInfo.GetChampion().getNetId(), 14, 1, (byte)peerInfo.GetChampion().getSkillPoints());
            game.PacketHandlerManager.sendPacket(peer, skillUp, Channel.CHL_GAMEPLAY);

            peerInfo.GetChampion().GetStats().setSpellEnabled(7, true);
            peerInfo.GetChampion().GetStats().setSpellEnabled(14, true);
            peerInfo.GetChampion().GetStats().setSummonerSpellEnabled(0, true);
            peerInfo.GetChampion().GetStats().setSummonerSpellEnabled(1, true);

            var objects = game.GetMap().GetObjects();

            foreach (var kv in objects)
            {
                if (kv.Value is Turret)
                {
                    var t           = kv.Value as Turret;
                    var turretSpawn = new TurretSpawn(t);
                    game.PacketHandlerManager.sendPacket(peer, turretSpawn, Channel.CHL_S2C);

                    // To suppress game HP-related errors for enemy turrets out of vision
                    var sh = new SetHealth(t);
                    game.PacketHandlerManager.sendPacket(peer, sh, Channel.CHL_S2C);
                    continue;
                }
                else if (kv.Value is LevelProp)
                {
                    var lp = kv.Value as LevelProp;

                    var lpsPacket = new LevelPropSpawn(lp);
                    game.PacketHandlerManager.sendPacket(peer, lpsPacket, Channel.CHL_S2C);
                }
                else if (kv.Value is Inhibitor || kv.Value is Nexus)
                {
                    var inhib = kv.Value as Unit;

                    var ms = new MinionSpawn2(inhib.getNetId());
                    game.PacketHandlerManager.sendPacket(peer, ms, Channel.CHL_S2C);
                    var sh = new SetHealth(inhib.getNetId());
                    game.PacketHandlerManager.sendPacket(peer, sh, Channel.CHL_S2C);
                }
            }

            // TODO shop map specific?
            // Level props are just models, we need button-object minions to allow the client to interact with it
            if (peerInfo != null && peerInfo.GetTeam() == TeamId.TEAM_BLUE)
            {
                // Shop (blue team)
                var ms1 = new MinionSpawn2(0xff10c6db);
                game.PacketHandlerManager.sendPacket(peer, ms1, Channel.CHL_S2C);
                var sh1 = new SetHealth(0xff10c6db);
                game.PacketHandlerManager.sendPacket(peer, sh1, Channel.CHL_S2C);
            }
            else if (peerInfo != null && peerInfo.GetTeam() == TeamId.TEAM_PURPLE)
            {
                // Shop (purple team)
                var ms1 = new MinionSpawn2(0xffa6170e);
                game.PacketHandlerManager.sendPacket(peer, ms1, Channel.CHL_S2C);
                var sh1 = new SetHealth(0xffa6170e);
                game.PacketHandlerManager.sendPacket(peer, sh1, Channel.CHL_S2C);
            }

            var end = new StatePacket(PacketCmdS2C.PKT_S2C_EndSpawn);

            return(game.PacketHandlerManager.sendPacket(peer, end, Channel.CHL_S2C));
        }