private void Start()
 {
     for (int i = 0; i < sign.Length; i++)
     {
         sign[i].gameObject.SetActive(false);
     }
     curTriggerIndex = transform.name[8] - '0' - 1;
     parent          = transform.parent.GetComponent <TurningManager>();
 }
 void Start()
 {
     Instance = this;
 }
Exemplo n.º 3
0
 private void Awake()
 {
     inst = this;
 }