public GameplayState(BoardSetup yourBoard, BoardSetup opponentBoard, bool _yourTurn)
        {
            TurnHandler turnHandler = new TurnHandler();

            turnHandler.SetSuccessor(new ChatHandler()).SetSuccessor(new UserHandler()).SetSuccessor(new HelpHandler());

            turnHandler.instance = new GameInstance(yourBoard, opponentBoard, _yourTurn);

            handler = turnHandler;

            if (_yourTurn)
            {
                Console.WriteLine("Your turn");
            }
            else
            {
                Console.WriteLine("Its opponents turn");
            }
        }