Exemplo n.º 1
0
        public bool Serialize(TurnEndData packet)
        {
            bool ret = true;

            ret &= Serialize(packet.state);
            return(ret);
        }
Exemplo n.º 2
0
        public bool Deserialize(ref TurnEndData element)
        {
            bool ret = true;

            ret &= Deserialize(ref element.state);
            return(ret);
        }
Exemplo n.º 3
0
    public void OnReceiveEndTurnPacket(PacketId id, byte[] data)
    {
        TurnEndPacket packet  = new TurnEndPacket(data);
        TurnEndData   turnend = packet.GetPacket();

        GameManager.GetInstance.myTurn = true;
        GameManager.GetInstance.startTurn(GameManager.GetInstance.myPlayer);
        Debug.Log("my turn end");
    }
Exemplo n.º 4
0
    public void MyTurnEnd()
    {
        myTurn = false;
        startTurn(enemyPlayer);
        var         m_network = GameObject.FindWithTag("Network").GetComponent <Network>();
        TurnEndData data      = new TurnEndData();

        data.state = 1;
        TurnEndPacket Packet = new TurnEndPacket(data);

        m_network.SendReliable(Packet);
    }