Exemplo n.º 1
0
 /// <summary>
 /// Constructor taking a Referee, attacker, and the turn choice of the attacker
 /// </summary>
 /// <param name="referee"></param>
 /// <param name="attacker"></param>
 /// <param name="choice"></param>
 public TurnEngine(RefereeModel referee,
                   DungeonFighterModel attacker,
                   DungeonFighterModel target,
                   TurnChoiceEnum choice)
 {
     rnd          = new Random();
     Referee      = referee;
     Attacker     = attacker;
     Target       = target;
     ActionChoice = choice;
 }
Exemplo n.º 2
0
        /// <summary>
        /// Perform the next turn using the specified choice
        /// </summary>
        public bool TakeTurn(TurnChoiceEnum choice)
        {
            // Select target automatically if monster is currently attacking or autobattle is enabled
            if (Referee.AutoBattleEnabled || CurrentPlayer.PlayerType.Equals(CreatureEnum.Monster))
            {
                Target = ChooseTarget(CurrentPlayer);
            }

            // otherwise the target is being set externally through the Battle Page
            var turn = new TurnEngine(Referee, CurrentPlayer, Target, choice);

            turn.TakeTurn();

            return(true);
        }