Exemplo n.º 1
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 internal static extern void TurnBasedMultiplayerManager_ConfirmPendingCompletion(HandleRef self, IntPtr match, TurnBasedMultiplayerManager.TurnBasedMatchCallback callback, IntPtr callback_arg);
Exemplo n.º 2
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 internal static extern void TurnBasedMultiplayerManager_TakeMyTurn(HandleRef self, IntPtr match, byte[] match_data, UIntPtr match_data_size, IntPtr results, IntPtr next_participant, TurnBasedMultiplayerManager.TurnBasedMatchCallback callback, IntPtr callback_arg);
Exemplo n.º 3
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 internal static extern void TurnBasedMultiplayerManager_AcceptInvitation(HandleRef self, IntPtr invitation, TurnBasedMultiplayerManager.TurnBasedMatchCallback callback, IntPtr callback_arg);
Exemplo n.º 4
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 internal static extern void TurnBasedMultiplayerManager_CreateTurnBasedMatch(HandleRef self, IntPtr config, TurnBasedMultiplayerManager.TurnBasedMatchCallback callback, IntPtr callback_arg);
Exemplo n.º 5
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 internal static extern void TurnBasedMultiplayerManager_FinishMatchDuringMyTurn(HandleRef self, IntPtr match, byte[] match_data, UIntPtr match_data_size, IntPtr results, TurnBasedMultiplayerManager.TurnBasedMatchCallback callback, IntPtr callback_arg);
Exemplo n.º 6
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 internal static extern void TurnBasedMultiplayerManager_FetchMatch(HandleRef self, string match_id, TurnBasedMultiplayerManager.TurnBasedMatchCallback callback, IntPtr callback_arg);