private void karta_Click(object sender, EventArgs e) { var card = (sender as CardGraphics)?.Owner; var walka = new Walka(); PrepareEnemyCardToFight(kartap); walka.Zmiana(kartag, card); counter++; if (kartag.CombatValue > kartap.CombatValue) { graczScore++; } if (graczScore >= 3 && counter == 7) { TryAgain.Hide(); NextLvl.Show(); } else if (graczScore < 3 && counter == 7) { NextLvl.Hide(); TryAgain.Show(); } }
// Кога корисникот креира свој акаунт private void btnSingUpVerify_Click(object sender, EventArgs e) { this.Hide(); // Се креира Please Wait инстанца која праќа Query на Azure за да се креира акаунт PleaseWait W = new PleaseWait(txtUsernameSignUp.Text.Trim(), PasswordHashing.hashPassword(txtPasswrodSignUp.Text), txtFirstName.Text.Trim(), txtLastName.Text.Trim()); W.ShowDialog(); bool success = W.sigupOK; W.Dispose(); // Доколку успешно е регистриран if (success) { MessageBox.Show("Succesfull registration !"); this.DialogResult = DialogResult.OK; } // Доколку не е успешено регистриран else { TryAgain N = new TryAgain(); N.ShowDialog(); this.Show(); N.Dispose(); } }
private void CheckInput(int inputNumber) { if (Contains(Numbers, inputNumber)) { this.gameObject.GetComponent <StoryScript>().NextStory(); } else { TryAgain.SetActive(true); } }
private void MiniReset_Click(object sender, EventArgs e) { var levelChange = new LvlChange(); PrepareLevels(); levelChange.Change(karta1, karta2, karta3, karta4, karta5, karta6, karta7, kartag, kartap, _currentLevel, Informacje, Nazwa, NextLvl); counter = 0; graczScore = 0; rand = 7; TryAgain.Hide(); Gra.Refresh(); }
private void poziom_Click() { var levelChange = new LvlChange(); Menu.Hide(); Poziomy.Hide(); Pomoc.Hide(); PrepareLevels(); levelChange.Change(karta1, karta2, karta3, karta4, karta5, karta6, karta7, kartag, kartap, _currentLevel, Informacje, Nazwa, NextLvl); Gra.Show(); Informacje.Hide(); NextLvl.Hide(); TryAgain.Hide(); counter = 0; graczScore = 0; rand = 7; }
// Use this for initialization void Start() { tryAgainButton = GameObject.Find("UI").GetComponent<TryAgain>(); playerShip = GameObject.FindGameObjectWithTag("Player").transform; }
public void ShowTryAgainPanel() { TryAgain.SetActive(true); }