private void OnSelectPositive() { mKeyController.ClearKeyAll(); mKeyController.firstUpdate = true; FurnitureModel selectedFurniture = mContext.SelectedFurniture; if (mFurnitureStoreManager.IsValidExchange(selectedFurniture) && mFurnitureStoreManager.Exchange(selectedFurniture)) { TrophyUtil.Unlock_At_BuyFurniture(); SoundUtils.PlaySE(SEFIleInfos.SE_004); storeFrame.updateUserInfo(mFurnitureStoreManager); storeDialog.Hide(); storeDialog.SetKeyController(null); mUIFurnitureStoreTabList.Refresh(); mStateManager.PopState(); mStateManager.ResumeState(); } }