Exemplo n.º 1
0
        private void AdjustWindVelocities(TrkDef wind1, TrkDef wind2, TrkDef wind3)
        {
            int beginInterlude2DimIndex = 25; // start of Interlude2
            int beginVerse3DimIndex     = 31; // non-inclusive
            int beginVerse5CrescIndex   = 70;
            int beginPostludeIndex      = 74;

            wind1.AdjustVelocitiesHairpin(beginInterlude2DimIndex, beginVerse3DimIndex, 0.5);
            wind2.AdjustVelocitiesHairpin(beginInterlude2DimIndex, beginVerse3DimIndex, 0.5);
            wind3.AdjustVelocitiesHairpin(beginInterlude2DimIndex, beginVerse3DimIndex, 0.5);
            wind1.AdjustVelocitiesHairpin(beginVerse5CrescIndex, beginPostludeIndex, 2);
            wind2.AdjustVelocitiesHairpin(beginVerse5CrescIndex, beginPostludeIndex, 2);
            wind3.AdjustVelocitiesHairpin(beginVerse5CrescIndex, beginPostludeIndex, 2);
            wind1.AdjustVelocitiesHairpin(beginPostludeIndex, wind1.Count, 2.3);
            wind2.AdjustVelocitiesHairpin(beginPostludeIndex, wind2.Count, 2.3);
            wind3.AdjustVelocitiesHairpin(beginPostludeIndex, wind3.Count, 2.3);
        }
Exemplo n.º 2
0
 private void AdjustWindVelocities(TrkDef wind1, TrkDef wind2, TrkDef wind3)
 {
     int beginInterlude2DimIndex = 25; // start of Interlude2
     int beginVerse3DimIndex = 31; // non-inclusive
     int beginVerse5CrescIndex = 70;
     int beginPostludeIndex = 74;
     wind1.AdjustVelocitiesHairpin(beginInterlude2DimIndex, beginVerse3DimIndex, 0.5);
     wind2.AdjustVelocitiesHairpin(beginInterlude2DimIndex, beginVerse3DimIndex, 0.5);
     wind3.AdjustVelocitiesHairpin(beginInterlude2DimIndex, beginVerse3DimIndex, 0.5);
     wind1.AdjustVelocitiesHairpin(beginVerse5CrescIndex, beginPostludeIndex, 2);
     wind2.AdjustVelocitiesHairpin(beginVerse5CrescIndex, beginPostludeIndex, 2);
     wind3.AdjustVelocitiesHairpin(beginVerse5CrescIndex, beginPostludeIndex, 2);
     wind1.AdjustVelocitiesHairpin(beginPostludeIndex, wind1.Count, 2.3);
     wind2.AdjustVelocitiesHairpin(beginPostludeIndex, wind2.Count, 2.3);
     wind3.AdjustVelocitiesHairpin(beginPostludeIndex, wind3.Count, 2.3);
 }