Exemplo n.º 1
0
 // create a triangle fan
 public static fMesh CreateTrivialDisc(float radius, int nSteps, float fStartAngleDeg = 0.0f, float fEndAngleDeg = 360.0f)
 {
     TrivialDiscGenerator gen = new TrivialDiscGenerator() 
         { Slices = nSteps, Clockwise = false, Radius = radius, StartAngleDeg = fStartAngleDeg, EndAngleDeg = fEndAngleDeg };
     gen.Generate();
     return new fMesh(gen.MakeUnityMesh(false, false));
 }
        public static void test_basic_generators()
        {
            TrivialDiscGenerator disc_gen = new TrivialDiscGenerator();

            disc_gen.Generate();
            WriteGeneratedMesh(disc_gen, "__g3Test_disc.obj");

            TrivialRectGenerator rect_gen = new TrivialRectGenerator();

            rect_gen.Generate();
            WriteGeneratedMesh(rect_gen, "__g3Test_rect.obj");


            PuncturedDiscGenerator punc_disc_gen = new PuncturedDiscGenerator();

            punc_disc_gen.Generate();
            WriteGeneratedMesh(punc_disc_gen, "__g3Test_punctured_disc.obj");

            TrivialBox3Generator box_gen = new TrivialBox3Generator();
            Frame3f f = Frame3f.Identity;

            f.Rotate(Quaternionf.AxisAngleD(Vector3f.AxisY, 45.0f));
            f.Rotate(Quaternionf.AxisAngleD(Vector3f.AxisZ, 45.0f));
            box_gen.Box = new Box3d(f.Origin, f.X, f.Y, f.Z, new Vector3d(3, 2, 1));
            //box_gen.NoSharedVertices = true;
            box_gen.Generate();
            WriteGeneratedMesh(box_gen, "__g3Test_trivial_box.obj");


            RoundRectGenerator roundrect_gen = new RoundRectGenerator();

            roundrect_gen.Width = 2;
            roundrect_gen.Generate();
            WriteGeneratedMesh(roundrect_gen, "__g3Test_round_rect.obj");
        }
Exemplo n.º 3
0
        static fMesh MakeDisc()
        {
            TrivialDiscGenerator gen = new TrivialDiscGenerator()
            {
                Clockwise = false
            };

            gen.Generate();
            return(new fMesh(gen.MakeUnityMesh()));
        }
Exemplo n.º 4
0
        public static DMesh3 MakeMarker(Vector3d vPos, float fRadius, Colorf color)
        {
            DMesh3 markerMesh        = new DMesh3(true, true, false);
            TrivialDiscGenerator gen = new TrivialDiscGenerator()
            {
                Slices = 8
            };

            gen.Radius = fRadius;
            gen.Generate();
            gen.MakeMesh(markerMesh);
            foreach (int vid in markerMesh.VertexIndices())
            {
                markerMesh.SetVertexColor(vid, color);
            }
            MeshTransforms.Translate(markerMesh, vPos.x, vPos.y, vPos.z);
            return(markerMesh);
        }
Exemplo n.º 5
0
        public override void PreRender()
        {
            if (bDiscValid)
            {
                return;
            }

            TrivialDiscGenerator discGen = new TrivialDiscGenerator()
            {
                StartAngleDeg = startAngleDeg, EndAngleDeg = endAngleDeg, Clockwise = false
            };

            discGen.Generate();
            fMesh newMesh = new fMesh(discGen.MakeUnityMesh());

            UpdateMesh(newMesh, true, true);

            bDiscValid = true;
        }
Exemplo n.º 6
0
        public static void test_basic_generators()
        {
            TrivialDiscGenerator disc_gen = new TrivialDiscGenerator();

            WriteGeneratedMesh(disc_gen, "meshgen_Disc.obj");

            TrivialRectGenerator rect_gen = new TrivialRectGenerator();

            WriteGeneratedMesh(rect_gen, "meshgen_Rect.obj");

            GriddedRectGenerator gridrect_gen = new GriddedRectGenerator();

            WriteGeneratedMesh(gridrect_gen, "meshgen_GriddedRect.obj");

            PuncturedDiscGenerator punc_disc_gen = new PuncturedDiscGenerator();

            WriteGeneratedMesh(punc_disc_gen, "meshgen_PuncturedDisc.obj");

            TrivialBox3Generator box_gen = new TrivialBox3Generator();
            Frame3f f = Frame3f.Identity;

            f.Rotate(Quaternionf.AxisAngleD(Vector3f.AxisY, 45.0f));
            f.Rotate(Quaternionf.AxisAngleD(Vector3f.AxisZ, 45.0f));
            box_gen.Box = new Box3d(f.Origin, f.X, f.Y, f.Z, new Vector3d(3, 2, 1));
            WriteGeneratedMesh(box_gen, "meshgen_TrivialBox_shared.obj");
            box_gen.NoSharedVertices = true;
            WriteGeneratedMesh(box_gen, "meshgen_TrivialBox_noshared.obj");


            RoundRectGenerator roundrect_gen = new RoundRectGenerator();

            roundrect_gen.Width = 2;
            WriteGeneratedMesh(roundrect_gen, "meshgen_RoundRect.obj");


            GridBox3Generator gridbox_gen = new GridBox3Generator();

            WriteGeneratedMesh(gridbox_gen, "meshgen_GridBox_shared.obj");
            gridbox_gen.NoSharedVertices = true;
            WriteGeneratedMesh(gridbox_gen, "meshgen_GridBox_noshared.obj");

            Sphere3Generator_NormalizedCube normcube_gen = new Sphere3Generator_NormalizedCube();

            WriteGeneratedMesh(normcube_gen, "meshgen_Sphere_NormalizedCube_shared.obj");
            normcube_gen.NoSharedVertices = true;
            normcube_gen.Box = new Box3d(new Frame3f(Vector3f.One, Vector3f.One), Vector3d.One * 1.3);
            WriteGeneratedMesh(normcube_gen, "meshgen_Sphere_NormalizedCube_noshared.obj");


            TubeGenerator tube_gen = new TubeGenerator()
            {
                Vertices = new List <Vector3d>()
                {
                    Vector3d.Zero, Vector3d.AxisX, 2 * Vector3d.AxisX, 3 * Vector3d.AxisX
                },
                Polygon = Polygon2d.MakeCircle(1, 16)
            };

            WriteGeneratedMesh(tube_gen, "meshgen_TubeGenerator.obj");

            tube_gen.Polygon.Translate(Vector2d.One);
            tube_gen.CapCenter = Vector2d.One;
            WriteGeneratedMesh(tube_gen, "meshgen_TubeGenerator_shifted.obj");
        }