public static void Init(Triton.Common.ResourceManager resourceManager, Backend backend, Triton.Common.IO.FileSystem fileSystem) { resourceManager.AddResourceLoader<Texture>(new TextureLoader(backend, fileSystem)); resourceManager.AddResourceLoader<ShaderProgram>(new ShaderLoader(backend, fileSystem)); resourceManager.AddResourceLoader<Mesh>(new MeshLoader(backend, resourceManager, fileSystem)); resourceManager.AddResourceLoader<SkeletalAnimation.Skeleton>(new SkeletonLoader(fileSystem)); resourceManager.AddResourceLoader<Material>(new MaterialLoader(resourceManager, fileSystem)); resourceManager.AddResourceLoader<BitmapFont>(new BitmapFontLoader(resourceManager, fileSystem)); }
public static void Init(Triton.Common.ResourceManager resourceManager, Triton.Common.IO.FileSystem fileSystem) { resourceManager.AddResourceLoader<Mesh>(new MeshLoader(resourceManager, fileSystem)); }