public void OnTriggerEnter2D(Collider2D collider) { GameObject effect = Instantiate(hitEffect); effect.transform.position = transform.position; GameObject other = collider.gameObject; if (other.tag == "Bomb") { Bomb bomb = other.GetComponent <Bomb>(); bomb.Explode(); } else if (other.tag == "Plane") { Triplane plane = other.GetComponent <Triplane>(); plane.Hurt(Damage); GooseAI ai = other.GetComponent <GooseAI>(); if (ai != null) { ai.Hurt(); } } Kill(); }
void OnCollisionEnter2D(Collision2D collision2D) { GameObject other = collision2D.collider.gameObject; if (other.tag == "Plane") { Triplane plane = other.GetComponent <Triplane>(); plane.Hurt(1000); } Explode(); }
// Start is called before the first frame update void Start() { throttle = 12f; engineSoundSource = GetComponent <AudioSource>(); if (engineSoundSource != null) { originalEngineSoundvolume = engineSoundSource.volume; } body = GetComponent <Rigidbody2D>(); triplane = GetComponentInChildren <Triplane>(); GameObject world = GameObject.FindWithTag("WorldConfines"); BoxCollider collider = world.GetComponent <BoxCollider>(); float width = world.transform.localScale.x * collider.size.x; float height = world.transform.localScale.y * collider.size.y; float centerx = world.transform.localScale.x * collider.center.x; float centery = world.transform.localScale.y * collider.center.y; worldMin = new Vector2(world.transform.position.x + centerx - width / 2, world.transform.position.y + centery - height / 2); worldMax = new Vector2(world.transform.position.x + centerx + width / 2, world.transform.position.y + centery + height / 2); GROUND = LayerMask.NameToLayer("Ground"); }