Exemplo n.º 1
0
 /// <summary>
 /// Update is called every frame, if the MonoBehaviour is enabled.
 /// </summary>
 protected virtual void Update()
 {
     if (Input.GetKeyDown(m_UseKey) && !UnityTools.IsPointerOverUI())
     {
         if (!(this.m_IsMouseKey && TriggerRaycaster.IsPointerOverTrigger()))
         {
             Use();
         }
     }
     if (Container != null && Container.IsVisible)
     {
         UpdateCooldown();
     }
 }
Exemplo n.º 2
0
        /// <summary>
        /// Update is called every frame, if the MonoBehaviour is enabled.
        /// </summary>
        protected override void Update()
        {
            base.Update();
            if (Input.GetKeyDown(m_UseKey) && !UnityTools.IsPointerOverUI())
            {
                if (!(this.m_IsMouseKey && TriggerRaycaster.IsPointerOverTrigger()))
                {
                    Use();
                }
            }

            /*  if (Container != null && Container.IsVisible)
             * {
             *    UpdateCooldown();
             * }*/
        }