Exemplo n.º 1
0
 public override void PrepareTriangulation(TriangulationContext tcx)
 {
     base.PrepareTriangulation(tcx);
     if (_constrainedPointList != null)
     {
         TriangulationPoint p1, p2;
         using (List <TriangulationPoint> .Enumerator iterator = _constrainedPointList.GetEnumerator())
         {
             while (iterator.MoveNext())
             {
                 p1 = iterator.Current;
                 iterator.MoveNext();
                 p2 = iterator.Current;
                 tcx.NewConstraint(p1, p2);
             }
         }
     }
     else
     {
         for (int i = 0; i < EdgeIndex.Length; i += 2)
         {
             // XXX: must change!!
             tcx.NewConstraint(Points[EdgeIndex[i]], Points[EdgeIndex[i + 1]]);
         }
     }
 }
Exemplo n.º 2
0
        /// <summary>
        /// Creates constraints and populates the context with points
        /// </summary>
        /// <param name="tcx">The context</param>
        public void Prepare(TriangulationContext tcx)
        {
            if (_triangles == null)
            {
                _triangles = new List <DelaunayTriangle>(MPoints.Count);
            }
            else
            {
                _triangles.Clear();
            }

            // Outer constraints
            for (int i = 0; i < MPoints.Count - 1; i++)
            {
                //tcx.NewConstraint(mPoints[i], mPoints[i + 1]);
                tcx.NewConstraint(this[i], this[i + 1]);
            }
            tcx.NewConstraint(this[0], this[Count - 1]);
            tcx.Points.AddRange(this);

            // Hole constraints
            if (Holes != null)
            {
                foreach (Polygon p in Holes)
                {
                    for (int i = 0; i < p.MPoints.Count - 1; i++)
                    {
                        tcx.NewConstraint(p[i], p[i + 1]);
                    }
                    tcx.NewConstraint(p[0], p[p.Count - 1]);
                    tcx.Points.AddRange(p);
                }
            }
        }
Exemplo n.º 3
0
 public override void Prepare(TriangulationContext tcx)
 {
     base.Prepare(tcx);
     for (int i = 0; i < EdgeIndex.Length; i += 2) {
         // XXX: must change!!
         tcx.NewConstraint(Points[EdgeIndex[i]], Points[EdgeIndex[i + 1]]);
     }
 }
Exemplo n.º 4
0
        /// <summary>
        /// Creates constraints and populates the context with points
        /// </summary>
        /// <param name="tcx">The context</param>
        public void PrepareTriangulation(TriangulationContext tcx)
        {
            if (_triangles == null)
            {
                _triangles = new List <DelaunayTriangle>(_points.Count);
            }
            else
            {
                _triangles.Clear();
            }

            // Outer constraints
            for (int i = 0; i < _points.Count - 1; i++)
            {
                tcx.NewConstraint(_points[i], _points[i + 1]);
            }

            tcx.NewConstraint(_points[0], _points[_points.Count - 1]);
            tcx.Points.AddRange(_points);

            // Hole constraints
            if (_holes != null)
            {
                foreach (Polygon p in _holes)
                {
                    for (int i = 0; i < p._points.Count - 1; i++)
                    {
                        tcx.NewConstraint(p._points[i], p._points[i + 1]);
                    }

                    tcx.NewConstraint(p._points[0], p._points[p._points.Count - 1]);
                    tcx.Points.AddRange(p._points);
                }
            }

            if (_steinerPoints != null)
            {
                tcx.Points.AddRange(_steinerPoints);
            }
        }
Exemplo n.º 5
0
        /// <summary>Creates constraints and populates the context with points</summary>
        /// <param name="tcx">The context</param>
        public void PrepareTriangulation(TriangulationContext tcx)
        {
            if (TrianglesPrivate == null)
            {
                TrianglesPrivate = new List <DelaunayTriangle>(PointsPrivate.Count);
            }
            else
            {
                TrianglesPrivate.Clear();
            }

            // Outer constraints
            for (int i = 0; i < PointsPrivate.Count - 1; i++)
            {
                tcx.NewConstraint(PointsPrivate[i], PointsPrivate[i + 1]);
            }

            tcx.NewConstraint(PointsPrivate[0], PointsPrivate[PointsPrivate.Count - 1]);
            tcx.Points.AddRange(PointsPrivate);

            // Hole constraints
            if (HolesPrivate != null)
            {
                foreach (Polygon p in HolesPrivate)
                {
                    for (int i = 0; i < p.PointsPrivate.Count - 1; i++)
                    {
                        tcx.NewConstraint(p.PointsPrivate[i], p.PointsPrivate[i + 1]);
                    }

                    tcx.NewConstraint(p.PointsPrivate[0], p.PointsPrivate[p.PointsPrivate.Count - 1]);
                    tcx.Points.AddRange(p.PointsPrivate);
                }
            }

            if (SteinerPointsPrivate != null)
            {
                tcx.Points.AddRange(SteinerPointsPrivate);
            }
        }
Exemplo n.º 6
0
        public override void Prepare(TriangulationContext tcx)
        {
            if (!Initialize())
            {
                return;
            }

            base.Prepare(tcx);

            Dictionary <uint, TriangulationConstraint> .Enumerator it = _constraintMap.GetEnumerator();
            while (it.MoveNext())
            {
                TriangulationConstraint tc = it.Current.Value;
                tcx.NewConstraint(tc.P, tc.Q);
            }
        }
Exemplo n.º 7
0
 public override void PrepareTriangulation(TriangulationContext tcx)
 {
     base.PrepareTriangulation(tcx);
     if (_constrainedPointList != null)
     {
         TriangulationPoint p1, p2;
         List<TriangulationPoint>.Enumerator iterator = _constrainedPointList.GetEnumerator();
         while (iterator.MoveNext())
         {
             p1 = iterator.Current;
             iterator.MoveNext();
             p2 = iterator.Current;
             tcx.NewConstraint(p1, p2);
         }
     }
     else
     {
         for (int i = 0; i < EdgeIndex.Length; i += 2)
         {
             // XXX: must change!!
             tcx.NewConstraint(Points[EdgeIndex[i]], Points[EdgeIndex[i + 1]]);
         }
     }
 }
Exemplo n.º 8
0
        /// <summary>
        /// Creates constraints and populates the context with points
        /// </summary>
        /// <param name="tcx">The context</param>
        public void PrepareTriangulation(TriangulationContext tcx)
        {
            if (_triangles == null)
            {
                _triangles = new List<DelaunayTriangle>(_points.Count);
            }
            else
            {
                _triangles.Clear();
            }

            // Outer constraints
            for (int i = 0; i < _points.Count - 1; i++)
            {
                tcx.NewConstraint(_points[i], _points[i + 1]);
            }
            tcx.NewConstraint(_points[0], _points[_points.Count - 1]);
            tcx.Points.AddRange(_points);

            // Hole constraints
            if (_holes != null)
            {
                foreach (Polygon p in _holes)
                {
                    for (int i = 0; i < p._points.Count - 1; i++)
                    {
                        tcx.NewConstraint(p._points[i], p._points[i + 1]);
                    }
                    tcx.NewConstraint(p._points[0], p._points[p._points.Count - 1]);
                    tcx.Points.AddRange(p._points);
                }
            }

            if (_steinerPoints != null)
            {
                tcx.Points.AddRange(_steinerPoints);
            }
        }