Exemplo n.º 1
0
        public void ComputeCollisionBvh()
        {
            CollisionObject a     = new CollisionObject();
            TriangleMesh    meshA = new TriangleMesh();

            meshA.Add(new Triangle(new Vector3F(0, 0, 0), new Vector3F(0, 0, 1), new Vector3F(1, 0, 0)), false);
            var meshShapeA = new TriangleMeshShape();

            meshShapeA.Mesh      = meshA;
            meshShapeA.Partition = new AabbTree <int>();
            ((GeometricObject)a.GeometricObject).Shape = meshShapeA;

            CollisionObject b     = new CollisionObject();
            TriangleMesh    meshB = new TriangleMesh();

            meshB.Add(new Triangle(new Vector3F(2, 0, 0), new Vector3F(2, 0, 1), new Vector3F(3, 0, 0)), false);
            TriangleMeshShape meshShapeB = new TriangleMeshShape();

            meshShapeB.Mesh      = meshB;
            meshShapeB.Partition = new AabbTree <int>();
            ((GeometricObject)b.GeometricObject).Shape = meshShapeB;
            ((GeometricObject)b.GeometricObject).Pose  = new Pose(new Vector3F(-2, 0, 0));

            CollisionAlgorithm algo = new TriangleMeshAlgorithm(new CollisionDetection());

            Assert.AreEqual(true, algo.HaveContact(a, b));
        }
Exemplo n.º 2
0
        public void ComputeCollision()
        {
            CollisionObject a    = new CollisionObject();
            TriangleMesh    mesh = new TriangleMesh();

            mesh.Add(new Triangle(new Vector3F(0, 0, 0), new Vector3F(0, 0, 1), new Vector3F(1, 0, 0)), false);
            mesh.Add(new Triangle(new Vector3F(1, 0, 0), new Vector3F(0, 0, 1), new Vector3F(1, 0, 1)), false);
            TriangleMeshShape meshShape = new TriangleMeshShape();

            meshShape.Mesh    = mesh;
            a.GeometricObject = new GeometricObject(meshShape, Pose.Identity);

            CollisionObject b = new CollisionObject(new GeometricObject
            {
                Shape = new SphereShape(1),
                Pose  = new Pose(new Vector3F(0, 0.9f, 0)),
            });

            ContactSet            set;
            TriangleMeshAlgorithm algo = new TriangleMeshAlgorithm(new CollisionDetection());

            set = algo.GetClosestPoints(a, b);
            Assert.AreEqual(true, algo.HaveContact(a, b));
            Assert.AreEqual(true, algo.HaveContact(b, a));
            Assert.AreEqual(1, set.Count);
            Assert.IsTrue(Numeric.AreEqual(0.1f, set[0].PenetrationDepth, 0.001f));
            //Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(0, 0, 0), set[0].PositionALocal, 0.01f));  // MPR will not return the perfect contact point.
            Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(0, 1, 0), set[0].Normal, 0.1f));

            ((GeometricObject)b.GeometricObject).Pose = new Pose(new Vector3F(0.1f, 0.9f, 0.1f));
            algo.UpdateContacts(set, 0);
            Assert.AreEqual(true, algo.HaveContact(a, b));
            Assert.AreEqual(true, algo.HaveContact(b, a));
            Assert.AreEqual(1, set.Count);
            Assert.IsTrue(Numeric.AreEqual(0.1f, set[0].PenetrationDepth, 0.001f));
            Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(0.1f, 0, 0.1f), set[0].PositionALocal, 0.01f));
            Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(0, 1, 0), set[0].Normal, 0.1f));

            // The same with a swapped set.
            set = set.Swapped;
            algo.UpdateContacts(set, 0);
            Assert.AreEqual(1, set.Count);
            Assert.IsTrue(Numeric.AreEqual(0.1f, set[0].PenetrationDepth, 0.001f));
            Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(0.1f, 0, 0.1f), set[0].PositionBLocal, 0.01f));
            Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(0, -1, 0), set[0].Normal, 0.1f));

            // Separation.
            ((GeometricObject)b.GeometricObject).Pose = new Pose(new Vector3F(0.2f, 1.2f, 0.3f));
            set = set.Swapped;
            Assert.AreEqual(false, algo.HaveContact(a, b));
            Assert.AreEqual(false, algo.HaveContact(b, a));
            algo.UpdateClosestPoints(set, 0);
            Assert.IsTrue(Numeric.AreEqual(-0.2f, set[0].PenetrationDepth, 0.001f));
            Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(0.2f, 0, 0.3f), set[0].PositionALocal, 0.01f));
            Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(0, 1, 0), set[0].Normal, 0.1f));
            algo.UpdateContacts(set, 0);
            Assert.AreEqual(0, set.Count);
        }
Exemplo n.º 3
0
        public void ComputeCollision()
        {
            CollisionObject a = new CollisionObject();
              TriangleMesh mesh = new TriangleMesh();
              mesh.Add(new Triangle(new Vector3F(0, 0, 0), new Vector3F(0, 0, 1), new Vector3F(1, 0, 0)), false);
              mesh.Add(new Triangle(new Vector3F(1, 0, 0), new Vector3F(0, 0, 1), new Vector3F(1, 0, 1)), false);
              TriangleMeshShape meshShape = new TriangleMeshShape();
              meshShape.Mesh = mesh;
              a.GeometricObject = new GeometricObject(meshShape, Pose.Identity);

              CollisionObject b = new CollisionObject(new GeometricObject
                  {
                    Shape = new SphereShape(1),
                    Pose = new Pose(new Vector3F(0, 0.9f, 0)),
                  });

              ContactSet set;
              TriangleMeshAlgorithm algo = new TriangleMeshAlgorithm(new CollisionDetection());

              set = algo.GetClosestPoints(a, b);
              Assert.AreEqual(true, algo.HaveContact(a, b));
              Assert.AreEqual(true, algo.HaveContact(b, a));
              Assert.AreEqual(1, set.Count);
              Assert.IsTrue(Numeric.AreEqual(0.1f, set[0].PenetrationDepth, 0.001f));
              //Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(0, 0, 0), set[0].PositionALocal, 0.01f));  // MPR will not return the perfect contact point.
              Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(0, 1, 0), set[0].Normal, 0.1f));

              ((GeometricObject)b.GeometricObject).Pose = new Pose(new Vector3F(0.1f, 0.9f, 0.1f));
              algo.UpdateContacts(set, 0);
              Assert.AreEqual(true, algo.HaveContact(a, b));
              Assert.AreEqual(true, algo.HaveContact(b, a));
              Assert.AreEqual(1, set.Count);
              Assert.IsTrue(Numeric.AreEqual(0.1f, set[0].PenetrationDepth, 0.001f));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(0.1f, 0, 0.1f), set[0].PositionALocal, 0.01f));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(0, 1, 0), set[0].Normal, 0.1f));

              // The same with a swapped set.
              set = set.Swapped;
              algo.UpdateContacts(set, 0);
              Assert.AreEqual(1, set.Count);
              Assert.IsTrue(Numeric.AreEqual(0.1f, set[0].PenetrationDepth, 0.001f));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(0.1f, 0, 0.1f), set[0].PositionBLocal, 0.01f));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(0, -1, 0), set[0].Normal, 0.1f));

              // Separation.
              ((GeometricObject)b.GeometricObject).Pose = new Pose(new Vector3F(0.2f, 1.2f, 0.3f));
              set = set.Swapped;
              Assert.AreEqual(false, algo.HaveContact(a, b));
              Assert.AreEqual(false, algo.HaveContact(b, a));
              algo.UpdateClosestPoints(set, 0);
              Assert.IsTrue(Numeric.AreEqual(-0.2f, set[0].PenetrationDepth, 0.001f));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(0.2f, 0, 0.3f), set[0].PositionALocal, 0.01f));
              Assert.IsTrue(Vector3F.AreNumericallyEqual(new Vector3F(0, 1, 0), set[0].Normal, 0.1f));
              algo.UpdateContacts(set, 0);
              Assert.AreEqual(0, set.Count);
        }
Exemplo n.º 4
0
        public CollisionAlgorithmMatrix(CollisionDetection collisionDetection)
        {
            // Initialize with dummy collision algorithms.
            var noAlgo       = new NoCollisionAlgorithm(collisionDetection);   // Definitely no collision wanted.
            var infiniteAlgo = new InfiniteShapeAlgorithm(collisionDetection); // Returns always a collision.

            // Build default configuration:
            var gjk                = new Gjk(collisionDetection);
            var gjkBoxAlgorithm    = new CombinedCollisionAlgorithm(collisionDetection, gjk, new BoxBoxAlgorithm(collisionDetection));
            var gjkMprAlgorithm    = new CombinedCollisionAlgorithm(collisionDetection, gjk, new MinkowskiPortalRefinement(collisionDetection));
            var gjkTriTriAlgorithm = new CombinedCollisionAlgorithm(collisionDetection, gjk, new TriangleTriangleAlgorithm(collisionDetection));

            BoxSphereAlgorithm        boxSphereAlgorithm        = new BoxSphereAlgorithm(collisionDetection);
            CompositeShapeAlgorithm   compositeAlgorithm        = new CompositeShapeAlgorithm(collisionDetection);
            HeightFieldAlgorithm      heightFieldAlgorithm      = new HeightFieldAlgorithm(collisionDetection);
            LineAlgorithm             lineAlgorithm             = new LineAlgorithm(collisionDetection);
            PlaneBoxAlgorithm         planeBoxAlgorithm         = new PlaneBoxAlgorithm(collisionDetection);
            PlaneConvexAlgorithm      planeConvexAlgorithm      = new PlaneConvexAlgorithm(collisionDetection);
            PlaneRayAlgorithm         planeRayAlgorithm         = new PlaneRayAlgorithm(collisionDetection);
            PlaneSphereAlgorithm      planeSphereAlgorithm      = new PlaneSphereAlgorithm(collisionDetection);
            RayBoxAlgorithm           rayBoxAlgorithm           = new RayBoxAlgorithm(collisionDetection);
            RayConvexAlgorithm        rayConvexAlgorithm        = new RayConvexAlgorithm(collisionDetection);
            RaySphereAlgorithm        raySphereAlgorithm        = new RaySphereAlgorithm(collisionDetection);
            RayTriangleAlgorithm      rayTriangleAlgorithm      = new RayTriangleAlgorithm(collisionDetection);
            SphereSphereAlgorithm     sphereSphereAlgorithm     = new SphereSphereAlgorithm(collisionDetection);
            TransformedShapeAlgorithm transformedShapeAlgorithm = new TransformedShapeAlgorithm(collisionDetection);
            TriangleMeshAlgorithm     triangleMeshAlgorithm     = new TriangleMeshAlgorithm(collisionDetection);
            RayCompositeAlgorithm     rayCompositeAlgorithm     = new RayCompositeAlgorithm(collisionDetection);
            RayTriangleMeshAlgorithm  rayTriangleMeshAlgorithm  = new RayTriangleMeshAlgorithm(collisionDetection);
            RayHeightFieldAlgorithm   rayHeightFieldAlgorithm   = new RayHeightFieldAlgorithm(collisionDetection);

            this[typeof(PointShape), typeof(PointShape)]        = gjkMprAlgorithm;
            this[typeof(PointShape), typeof(LineShape)]         = lineAlgorithm;
            this[typeof(PointShape), typeof(RayShape)]          = rayConvexAlgorithm;
            this[typeof(PointShape), typeof(LineSegmentShape)]  = gjkMprAlgorithm;
            this[typeof(PointShape), typeof(TriangleShape)]     = gjkMprAlgorithm;
            this[typeof(PointShape), typeof(RectangleShape)]    = gjkMprAlgorithm;
            this[typeof(PointShape), typeof(BoxShape)]          = gjkMprAlgorithm;
            this[typeof(PointShape), typeof(ConvexShape)]       = gjkMprAlgorithm;
            this[typeof(PointShape), typeof(ScaledConvexShape)] = gjkMprAlgorithm;
            this[typeof(PointShape), typeof(CircleShape)]       = gjkMprAlgorithm;
            this[typeof(PointShape), typeof(SphereShape)]       = gjkMprAlgorithm;
            this[typeof(PointShape), typeof(CapsuleShape)]      = gjkMprAlgorithm;
            this[typeof(PointShape), typeof(ConeShape)]         = gjkMprAlgorithm;
            this[typeof(PointShape), typeof(CylinderShape)]     = gjkMprAlgorithm;
            this[typeof(PointShape), typeof(EmptyShape)]        = noAlgo;
            this[typeof(PointShape), typeof(InfiniteShape)]     = infiniteAlgo;
            this[typeof(PointShape), typeof(PlaneShape)]        = planeConvexAlgorithm;
            this[typeof(PointShape), typeof(HeightField)]       = heightFieldAlgorithm;
            this[typeof(PointShape), typeof(TriangleMeshShape)] = triangleMeshAlgorithm;
            this[typeof(PointShape), typeof(TransformedShape)]  = transformedShapeAlgorithm;
            this[typeof(PointShape), typeof(CompositeShape)]    = compositeAlgorithm;

            this[typeof(LineShape), typeof(LineShape)]         = lineAlgorithm;
            this[typeof(LineShape), typeof(RayShape)]          = lineAlgorithm;
            this[typeof(LineShape), typeof(LineSegmentShape)]  = lineAlgorithm;
            this[typeof(LineShape), typeof(TriangleShape)]     = lineAlgorithm;
            this[typeof(LineShape), typeof(RectangleShape)]    = lineAlgorithm;
            this[typeof(LineShape), typeof(BoxShape)]          = lineAlgorithm;
            this[typeof(LineShape), typeof(ConvexShape)]       = lineAlgorithm;
            this[typeof(LineShape), typeof(ScaledConvexShape)] = lineAlgorithm;
            this[typeof(LineShape), typeof(CircleShape)]       = lineAlgorithm;
            this[typeof(LineShape), typeof(SphereShape)]       = lineAlgorithm;
            this[typeof(LineShape), typeof(CapsuleShape)]      = lineAlgorithm;
            this[typeof(LineShape), typeof(ConeShape)]         = lineAlgorithm;
            this[typeof(LineShape), typeof(CylinderShape)]     = lineAlgorithm;
            this[typeof(LineShape), typeof(EmptyShape)]        = noAlgo;
            this[typeof(LineShape), typeof(InfiniteShape)]     = infiniteAlgo;
            this[typeof(LineShape), typeof(PlaneShape)]        = noAlgo;
            this[typeof(LineShape), typeof(HeightField)]       = noAlgo;
            this[typeof(LineShape), typeof(TriangleMeshShape)] = lineAlgorithm;
            this[typeof(LineShape), typeof(TransformedShape)]  = lineAlgorithm;
            this[typeof(LineShape), typeof(CompositeShape)]    = lineAlgorithm;

            this[typeof(RayShape), typeof(RayShape)]          = noAlgo;
            this[typeof(RayShape), typeof(LineSegmentShape)]  = rayConvexAlgorithm;
            this[typeof(RayShape), typeof(TriangleShape)]     = rayTriangleAlgorithm;
            this[typeof(RayShape), typeof(RectangleShape)]    = rayConvexAlgorithm;
            this[typeof(RayShape), typeof(BoxShape)]          = rayBoxAlgorithm;
            this[typeof(RayShape), typeof(ConvexShape)]       = rayConvexAlgorithm;
            this[typeof(RayShape), typeof(ScaledConvexShape)] = rayConvexAlgorithm;
            this[typeof(RayShape), typeof(CircleShape)]       = rayConvexAlgorithm;
            this[typeof(RayShape), typeof(SphereShape)]       = raySphereAlgorithm;
            this[typeof(RayShape), typeof(CapsuleShape)]      = rayConvexAlgorithm;
            this[typeof(RayShape), typeof(ConeShape)]         = rayConvexAlgorithm;
            this[typeof(RayShape), typeof(CylinderShape)]     = rayConvexAlgorithm;
            this[typeof(RayShape), typeof(EmptyShape)]        = noAlgo;
            this[typeof(RayShape), typeof(InfiniteShape)]     = infiniteAlgo;
            this[typeof(RayShape), typeof(PlaneShape)]        = planeRayAlgorithm;
            this[typeof(RayShape), typeof(HeightField)]       = rayHeightFieldAlgorithm;
            this[typeof(RayShape), typeof(TriangleMeshShape)] = rayTriangleMeshAlgorithm;
            this[typeof(RayShape), typeof(TransformedShape)]  = transformedShapeAlgorithm;
            this[typeof(RayShape), typeof(CompositeShape)]    = rayCompositeAlgorithm;

            this[typeof(LineSegmentShape), typeof(LineSegmentShape)]  = gjkMprAlgorithm;
            this[typeof(LineSegmentShape), typeof(TriangleShape)]     = gjkMprAlgorithm;
            this[typeof(LineSegmentShape), typeof(RectangleShape)]    = gjkMprAlgorithm;
            this[typeof(LineSegmentShape), typeof(BoxShape)]          = gjkMprAlgorithm;
            this[typeof(LineSegmentShape), typeof(ConvexShape)]       = gjkMprAlgorithm;
            this[typeof(LineSegmentShape), typeof(ScaledConvexShape)] = gjkMprAlgorithm;
            this[typeof(LineSegmentShape), typeof(CircleShape)]       = gjkMprAlgorithm;
            this[typeof(LineSegmentShape), typeof(SphereShape)]       = gjkMprAlgorithm;
            this[typeof(LineSegmentShape), typeof(CapsuleShape)]      = gjkMprAlgorithm;
            this[typeof(LineSegmentShape), typeof(ConeShape)]         = gjkMprAlgorithm;
            this[typeof(LineSegmentShape), typeof(CylinderShape)]     = gjkMprAlgorithm;
            this[typeof(LineSegmentShape), typeof(EmptyShape)]        = noAlgo;
            this[typeof(LineSegmentShape), typeof(InfiniteShape)]     = infiniteAlgo;
            this[typeof(LineSegmentShape), typeof(PlaneShape)]        = planeConvexAlgorithm;
            this[typeof(LineSegmentShape), typeof(HeightField)]       = heightFieldAlgorithm;
            this[typeof(LineSegmentShape), typeof(TriangleMeshShape)] = triangleMeshAlgorithm;
            this[typeof(LineSegmentShape), typeof(TransformedShape)]  = transformedShapeAlgorithm;
            this[typeof(LineSegmentShape), typeof(CompositeShape)]    = compositeAlgorithm;

            this[typeof(TriangleShape), typeof(TriangleShape)]     = gjkTriTriAlgorithm;
            this[typeof(TriangleShape), typeof(RectangleShape)]    = gjkMprAlgorithm;
            this[typeof(TriangleShape), typeof(BoxShape)]          = gjkMprAlgorithm;
            this[typeof(TriangleShape), typeof(ConvexShape)]       = gjkMprAlgorithm;
            this[typeof(TriangleShape), typeof(ScaledConvexShape)] = gjkMprAlgorithm;
            this[typeof(TriangleShape), typeof(CircleShape)]       = gjkMprAlgorithm;
            this[typeof(TriangleShape), typeof(SphereShape)]       = gjkMprAlgorithm;
            this[typeof(TriangleShape), typeof(CapsuleShape)]      = gjkMprAlgorithm;
            this[typeof(TriangleShape), typeof(ConeShape)]         = gjkMprAlgorithm;
            this[typeof(TriangleShape), typeof(CylinderShape)]     = gjkMprAlgorithm;
            this[typeof(TriangleShape), typeof(EmptyShape)]        = noAlgo;
            this[typeof(TriangleShape), typeof(InfiniteShape)]     = infiniteAlgo;
            this[typeof(TriangleShape), typeof(PlaneShape)]        = planeConvexAlgorithm;
            this[typeof(TriangleShape), typeof(HeightField)]       = heightFieldAlgorithm;
            this[typeof(TriangleShape), typeof(TriangleMeshShape)] = triangleMeshAlgorithm;
            this[typeof(TriangleShape), typeof(TransformedShape)]  = transformedShapeAlgorithm;
            this[typeof(TriangleShape), typeof(CompositeShape)]    = compositeAlgorithm;

            this[typeof(RectangleShape), typeof(RectangleShape)]    = gjkMprAlgorithm;
            this[typeof(RectangleShape), typeof(BoxShape)]          = gjkMprAlgorithm;
            this[typeof(RectangleShape), typeof(ConvexShape)]       = gjkMprAlgorithm;
            this[typeof(RectangleShape), typeof(ScaledConvexShape)] = gjkMprAlgorithm;
            this[typeof(RectangleShape), typeof(CircleShape)]       = gjkMprAlgorithm;
            this[typeof(RectangleShape), typeof(SphereShape)]       = gjkMprAlgorithm;
            this[typeof(RectangleShape), typeof(CapsuleShape)]      = gjkMprAlgorithm;
            this[typeof(RectangleShape), typeof(ConeShape)]         = gjkMprAlgorithm;
            this[typeof(RectangleShape), typeof(CylinderShape)]     = gjkMprAlgorithm;
            this[typeof(RectangleShape), typeof(EmptyShape)]        = noAlgo;
            this[typeof(RectangleShape), typeof(InfiniteShape)]     = infiniteAlgo;
            this[typeof(RectangleShape), typeof(PlaneShape)]        = planeConvexAlgorithm;
            this[typeof(RectangleShape), typeof(HeightField)]       = heightFieldAlgorithm;
            this[typeof(RectangleShape), typeof(TriangleMeshShape)] = triangleMeshAlgorithm;
            this[typeof(RectangleShape), typeof(TransformedShape)]  = transformedShapeAlgorithm;
            this[typeof(RectangleShape), typeof(CompositeShape)]    = compositeAlgorithm;

            this[typeof(BoxShape), typeof(BoxShape)]          = gjkBoxAlgorithm;
            this[typeof(BoxShape), typeof(ConvexShape)]       = gjkMprAlgorithm;
            this[typeof(BoxShape), typeof(ScaledConvexShape)] = gjkMprAlgorithm;
            this[typeof(BoxShape), typeof(CircleShape)]       = gjkMprAlgorithm;
            this[typeof(BoxShape), typeof(SphereShape)]       = boxSphereAlgorithm;
            this[typeof(BoxShape), typeof(CapsuleShape)]      = gjkMprAlgorithm;
            this[typeof(BoxShape), typeof(ConeShape)]         = gjkMprAlgorithm;
            this[typeof(BoxShape), typeof(CylinderShape)]     = gjkMprAlgorithm;
            this[typeof(BoxShape), typeof(EmptyShape)]        = noAlgo;
            this[typeof(BoxShape), typeof(InfiniteShape)]     = infiniteAlgo;
            this[typeof(BoxShape), typeof(PlaneShape)]        = planeBoxAlgorithm;
            this[typeof(BoxShape), typeof(HeightField)]       = heightFieldAlgorithm;
            this[typeof(BoxShape), typeof(TriangleMeshShape)] = triangleMeshAlgorithm;
            this[typeof(BoxShape), typeof(TransformedShape)]  = transformedShapeAlgorithm;
            this[typeof(BoxShape), typeof(CompositeShape)]    = compositeAlgorithm;

            this[typeof(ConvexShape), typeof(ConvexShape)]       = gjkMprAlgorithm;
            this[typeof(ConvexShape), typeof(ScaledConvexShape)] = gjkMprAlgorithm;
            this[typeof(ConvexShape), typeof(CircleShape)]       = gjkMprAlgorithm;
            this[typeof(ConvexShape), typeof(SphereShape)]       = gjkMprAlgorithm;
            this[typeof(ConvexShape), typeof(CapsuleShape)]      = gjkMprAlgorithm;
            this[typeof(ConvexShape), typeof(ConeShape)]         = gjkMprAlgorithm;
            this[typeof(ConvexShape), typeof(CylinderShape)]     = gjkMprAlgorithm;
            this[typeof(ConvexShape), typeof(EmptyShape)]        = noAlgo;
            this[typeof(ConvexShape), typeof(InfiniteShape)]     = infiniteAlgo;
            this[typeof(ConvexShape), typeof(PlaneShape)]        = planeConvexAlgorithm;
            this[typeof(ConvexShape), typeof(HeightField)]       = heightFieldAlgorithm;
            this[typeof(ConvexShape), typeof(TriangleMeshShape)] = triangleMeshAlgorithm;
            this[typeof(ConvexShape), typeof(TransformedShape)]  = transformedShapeAlgorithm;
            this[typeof(ConvexShape), typeof(CompositeShape)]    = compositeAlgorithm;

            this[typeof(ScaledConvexShape), typeof(ScaledConvexShape)] = gjkMprAlgorithm;
            this[typeof(ScaledConvexShape), typeof(CircleShape)]       = gjkMprAlgorithm;
            this[typeof(ScaledConvexShape), typeof(SphereShape)]       = gjkMprAlgorithm;
            this[typeof(ScaledConvexShape), typeof(CapsuleShape)]      = gjkMprAlgorithm;
            this[typeof(ScaledConvexShape), typeof(ConeShape)]         = gjkMprAlgorithm;
            this[typeof(ScaledConvexShape), typeof(CylinderShape)]     = gjkMprAlgorithm;
            this[typeof(ScaledConvexShape), typeof(EmptyShape)]        = noAlgo;
            this[typeof(ScaledConvexShape), typeof(InfiniteShape)]     = infiniteAlgo;
            this[typeof(ScaledConvexShape), typeof(PlaneShape)]        = planeConvexAlgorithm;
            this[typeof(ScaledConvexShape), typeof(HeightField)]       = heightFieldAlgorithm;
            this[typeof(ScaledConvexShape), typeof(TriangleMeshShape)] = triangleMeshAlgorithm;
            this[typeof(ScaledConvexShape), typeof(TransformedShape)]  = transformedShapeAlgorithm;
            this[typeof(ScaledConvexShape), typeof(CompositeShape)]    = compositeAlgorithm;

            this[typeof(CircleShape), typeof(CircleShape)]       = gjkMprAlgorithm;
            this[typeof(CircleShape), typeof(SphereShape)]       = gjkMprAlgorithm;
            this[typeof(CircleShape), typeof(CapsuleShape)]      = gjkMprAlgorithm;
            this[typeof(CircleShape), typeof(ConeShape)]         = gjkMprAlgorithm;
            this[typeof(CircleShape), typeof(CylinderShape)]     = gjkMprAlgorithm;
            this[typeof(CircleShape), typeof(EmptyShape)]        = noAlgo;
            this[typeof(CircleShape), typeof(InfiniteShape)]     = infiniteAlgo;
            this[typeof(CircleShape), typeof(PlaneShape)]        = planeConvexAlgorithm;
            this[typeof(CircleShape), typeof(HeightField)]       = heightFieldAlgorithm;
            this[typeof(CircleShape), typeof(TriangleMeshShape)] = triangleMeshAlgorithm;
            this[typeof(CircleShape), typeof(TransformedShape)]  = transformedShapeAlgorithm;
            this[typeof(CircleShape), typeof(CompositeShape)]    = compositeAlgorithm;

            this[typeof(SphereShape), typeof(SphereShape)]       = sphereSphereAlgorithm;
            this[typeof(SphereShape), typeof(CapsuleShape)]      = gjkMprAlgorithm;
            this[typeof(SphereShape), typeof(ConeShape)]         = gjkMprAlgorithm;
            this[typeof(SphereShape), typeof(CylinderShape)]     = gjkMprAlgorithm;
            this[typeof(SphereShape), typeof(EmptyShape)]        = noAlgo;
            this[typeof(SphereShape), typeof(InfiniteShape)]     = infiniteAlgo;
            this[typeof(SphereShape), typeof(PlaneShape)]        = planeSphereAlgorithm;
            this[typeof(SphereShape), typeof(HeightField)]       = heightFieldAlgorithm;
            this[typeof(SphereShape), typeof(TriangleMeshShape)] = triangleMeshAlgorithm;
            this[typeof(SphereShape), typeof(TransformedShape)]  = transformedShapeAlgorithm;
            this[typeof(SphereShape), typeof(CompositeShape)]    = compositeAlgorithm;

            this[typeof(CapsuleShape), typeof(CapsuleShape)]      = gjkMprAlgorithm;
            this[typeof(CapsuleShape), typeof(ConeShape)]         = gjkMprAlgorithm;
            this[typeof(CapsuleShape), typeof(CylinderShape)]     = gjkMprAlgorithm;
            this[typeof(CapsuleShape), typeof(EmptyShape)]        = noAlgo;
            this[typeof(CapsuleShape), typeof(InfiniteShape)]     = infiniteAlgo;
            this[typeof(CapsuleShape), typeof(PlaneShape)]        = planeConvexAlgorithm;
            this[typeof(CapsuleShape), typeof(HeightField)]       = heightFieldAlgorithm;
            this[typeof(CapsuleShape), typeof(TriangleMeshShape)] = triangleMeshAlgorithm;
            this[typeof(CapsuleShape), typeof(TransformedShape)]  = transformedShapeAlgorithm;
            this[typeof(CapsuleShape), typeof(CompositeShape)]    = compositeAlgorithm;

            this[typeof(ConeShape), typeof(ConeShape)]         = gjkMprAlgorithm;
            this[typeof(ConeShape), typeof(CylinderShape)]     = gjkMprAlgorithm;
            this[typeof(ConeShape), typeof(EmptyShape)]        = noAlgo;
            this[typeof(ConeShape), typeof(InfiniteShape)]     = infiniteAlgo;
            this[typeof(ConeShape), typeof(PlaneShape)]        = planeConvexAlgorithm;
            this[typeof(ConeShape), typeof(HeightField)]       = heightFieldAlgorithm;
            this[typeof(ConeShape), typeof(TriangleMeshShape)] = triangleMeshAlgorithm;
            this[typeof(ConeShape), typeof(TransformedShape)]  = transformedShapeAlgorithm;
            this[typeof(ConeShape), typeof(CompositeShape)]    = compositeAlgorithm;

            this[typeof(CylinderShape), typeof(CylinderShape)]     = gjkMprAlgorithm;
            this[typeof(CylinderShape), typeof(EmptyShape)]        = noAlgo;
            this[typeof(CylinderShape), typeof(InfiniteShape)]     = infiniteAlgo;
            this[typeof(CylinderShape), typeof(PlaneShape)]        = planeConvexAlgorithm;
            this[typeof(CylinderShape), typeof(HeightField)]       = heightFieldAlgorithm;
            this[typeof(CylinderShape), typeof(TriangleMeshShape)] = triangleMeshAlgorithm;
            this[typeof(CylinderShape), typeof(TransformedShape)]  = transformedShapeAlgorithm;
            this[typeof(CylinderShape), typeof(CompositeShape)]    = compositeAlgorithm;

            this[typeof(EmptyShape), typeof(EmptyShape)]        = noAlgo;
            this[typeof(EmptyShape), typeof(InfiniteShape)]     = noAlgo; // No collision between Empty and Infinite.
            this[typeof(EmptyShape), typeof(PlaneShape)]        = noAlgo;
            this[typeof(EmptyShape), typeof(HeightField)]       = noAlgo;
            this[typeof(EmptyShape), typeof(TriangleMeshShape)] = noAlgo;
            this[typeof(EmptyShape), typeof(TransformedShape)]  = noAlgo;
            this[typeof(EmptyShape), typeof(CompositeShape)]    = noAlgo;

            this[typeof(InfiniteShape), typeof(InfiniteShape)]     = infiniteAlgo;
            this[typeof(InfiniteShape), typeof(PlaneShape)]        = infiniteAlgo;
            this[typeof(InfiniteShape), typeof(HeightField)]       = infiniteAlgo;
            this[typeof(InfiniteShape), typeof(TriangleMeshShape)] = infiniteAlgo;
            this[typeof(InfiniteShape), typeof(TransformedShape)]  = infiniteAlgo;
            this[typeof(InfiniteShape), typeof(CompositeShape)]    = infiniteAlgo;

            this[typeof(PlaneShape), typeof(PlaneShape)]        = noAlgo;
            this[typeof(PlaneShape), typeof(HeightField)]       = noAlgo;
            this[typeof(PlaneShape), typeof(TriangleMeshShape)] = triangleMeshAlgorithm;
            this[typeof(PlaneShape), typeof(TransformedShape)]  = transformedShapeAlgorithm;
            this[typeof(PlaneShape), typeof(CompositeShape)]    = compositeAlgorithm;

            this[typeof(HeightField), typeof(HeightField)] = noAlgo;
            // We could also call triangleMeshAlgorithm. But since HeightField has usually larger parts it
            // is better to call the heightFieldAlgorithm. The heightFieldAlgorithm will cull all but a
            // few height field cells very quickly.
            this[typeof(HeightField), typeof(TriangleMeshShape)] = heightFieldAlgorithm;
            this[typeof(HeightField), typeof(TransformedShape)]  = transformedShapeAlgorithm;
            // Same as for triangle meshes: Call height field algorithm first.
            this[typeof(HeightField), typeof(CompositeShape)] = heightFieldAlgorithm;

            this[typeof(TriangleMeshShape), typeof(TriangleMeshShape)] = triangleMeshAlgorithm;
            this[typeof(TriangleMeshShape), typeof(TransformedShape)]  = transformedShapeAlgorithm;
            this[typeof(TriangleMeshShape), typeof(CompositeShape)]    = compositeAlgorithm;

            this[typeof(TransformedShape), typeof(TransformedShape)] = transformedShapeAlgorithm;
            this[typeof(TransformedShape), typeof(CompositeShape)]   = transformedShapeAlgorithm;

            this[typeof(CompositeShape), typeof(CompositeShape)] = compositeAlgorithm;
        }
Exemplo n.º 5
0
        public void ComputeCollisionBvh()
        {
            CollisionObject a = new CollisionObject();
              TriangleMesh meshA = new TriangleMesh();
              meshA.Add(new Triangle(new Vector3F(0, 0, 0), new Vector3F(0, 0, 1), new Vector3F(1, 0, 0)), false);
              var meshShapeA = new TriangleMeshShape();
              meshShapeA.Mesh = meshA;
              meshShapeA.Partition = new AabbTree<int>();
              ((GeometricObject)a.GeometricObject).Shape = meshShapeA;

              CollisionObject b = new CollisionObject();
              TriangleMesh meshB = new TriangleMesh();
              meshB.Add(new Triangle(new Vector3F(2, 0, 0), new Vector3F(2, 0, 1), new Vector3F(3, 0, 0)), false);
              TriangleMeshShape meshShapeB = new TriangleMeshShape();
              meshShapeB.Mesh = meshB;
              meshShapeB.Partition = new AabbTree<int>();
              ((GeometricObject)b.GeometricObject).Shape = meshShapeB;
              ((GeometricObject)b.GeometricObject).Pose = new Pose(new Vector3F(-2, 0, 0));

              CollisionAlgorithm algo = new TriangleMeshAlgorithm(new CollisionDetection());
              Assert.AreEqual(true, algo.HaveContact(a, b));
        }