public static void ShakeTree(GameObject tree, MeshRenderer meshRenderer) { if (singleton == null) { Debug.LogError("Singleton is null! Aborting."); return; } singleton._ShakeTree(tree, meshRenderer); }
public static void ShakeTree(GameObject tree, MeshRenderer meshRenderer) { if (singleton == null) { Debug.LogError("Singleton is null! Aborting."); return; } singleton._ShakeTree(tree, meshRenderer); }