public override void OnBlockPlaced(ItemStack byItemStack = null)
        {
            BlockCookedContainer blockpot = byItemStack?.Block as BlockCookedContainer;

            if (blockpot != null)
            {
                TreeAttribute tempTree = byItemStack.Attributes?["temperature"] as TreeAttribute;

                ItemStack[] stacks = blockpot.GetNonEmptyContents(Api.World, byItemStack);
                for (int i = 0; i < stacks.Length; i++)
                {
                    ItemStack stack = stacks[i].Clone();
                    Inventory[i].Itemstack = stack;

                    // Clone temp attribute
                    if (tempTree != null)
                    {
                        stack.Attributes["temperature"] = tempTree.Clone();
                    }
                }

                RecipeCode       = blockpot.GetRecipeCode(Api.World, byItemStack);
                QuantityServings = blockpot.GetServings(Api.World, byItemStack);
            }

            if (Api.Side == EnumAppSide.Client)
            {
                currentMesh = GenMesh();
                MarkDirty(true);
            }
        }
Exemplo n.º 2
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        /// <summary> Creates a <see cref="CarriedBlock"/> from the specified world
        ///           and position, but doesn't remove it. Returns null if unsuccessful. </summary>
        /// <example cref="ArgumentNullException"> Thrown if world or pos is null. </exception>
        public static CarriedBlock Get(IWorldAccessor world, BlockPos pos, CarrySlot slot)
        {
            if (world == null)
            {
                throw new ArgumentNullException(nameof(world));
            }
            if (pos == null)
            {
                throw new ArgumentNullException(nameof(pos));
            }

            var block = world.BlockAccessor.GetBlock(pos);

            if (block.Id == 0)
            {
                return(null);                           // Can't pick up air.
            }
            var stack = block.OnPickBlock(world, pos) ?? new ItemStack(block);

            ITreeAttribute blockEntityData = null;

            if (world.Side == EnumAppSide.Server)
            {
                var blockEntity = world.BlockAccessor.GetBlockEntity(pos);
                if (blockEntity != null)
                {
                    blockEntityData = new TreeAttribute();
                    blockEntity.ToTreeAttributes(blockEntityData);
                    blockEntityData = blockEntityData.Clone();
                    // We don't need to keep the position.
                    blockEntityData.RemoveAttribute("posx");
                    blockEntityData.RemoveAttribute("posy");
                    blockEntityData.RemoveAttribute("posz");
                    // And angle needs to be removed, or else it will
                    // override the angle set from block placement.
                    blockEntityData.RemoveAttribute("meshAngle");
                }
            }

            return(new CarriedBlock(slot, stack, blockEntityData));
        }