void attack() { //rendererColor.material.color = Color.red; // gameObject.tag = "TrapType1Thorn"; TrapType1State = TrapType1State.attack; }
// Start is called before the first frame update void Start() { // trapType1ThornCollider = GetComponent<BoxCollider>(); //trapType1ThornCollider.enabled = true; rendererColor = gameObject.GetComponent <Renderer>(); TrapType1State = TrapType1State.normal; gameObject.tag = "Untagged"; }