private void Start() { transition = GameObject.Find("Transition").GetComponent <Transition_Scene>(); char c = this.name[this.name.Length - 1]; num = int.Parse(c.ToString()); }
// Use this for initialization void Start() { black = GameObject.Find("Tutorial").GetComponent <Image>(); dialogue_Canvas = GameObject.Find("TextCanvas").GetComponent <Canvas>(); dialogue_Canvas.enabled = false; dialogue = GameObject.Find("Dialogue").GetComponent <Dialogue>(); charName = GameObject.Find("Name").GetComponent <Text>(); player_0_Function = GameObject.Find("Player_0").GetComponent <Character_Move>(); player_1_Function = GameObject.Find("Player_1").GetComponent <Player_1>(); transition = GameObject.Find("Transition").GetComponent <Transition_Scene>(); choice1 = GameObject.Find("Choice1").GetComponent <Text>(); choice2 = GameObject.Find("Choice2").GetComponent <Text>(); baseDialogue = GameObject.Find("Tutorial").GetComponent <BaseDialogue>(); tut_list = DialogueScripts.TutorialCS1; if (!PlayerPrefs.HasKey("TUTORIAL")) { dialogueEnd = false; StartCoroutine(InitialDialogue()); } else { dialogueEnd = true; black.enabled = false; player_0_Function.transform.Translate(Vector3.up * 1f, Space.World); player_0_Function.transform.rotation = Quaternion.Euler(0, 0, 0); player_0_Function.enabled = true; player_1_Function.enabled = true; } }
void Start() { transition = FindObjectOfType <Transition_Scene>(); panel = GameObject.Find("Start_Panel"); playButton = GameObject.Find("Play_Button").GetComponent <Button>(); backButton = GameObject.Find("Back_Button").GetComponent <Button>(); panel.SetActive(false); }
// Use this for initialization void Start() { baseDialogue = GameObject.Find("BaseDialogue").GetComponent <BaseDialogue>(); player_0_Function = GameObject.Find("Player_0").GetComponent <Character_Move>(); player_1_Function = GameObject.Find("Player_1").GetComponent <Player_1>(); p0 = GameObject.Find("Player_0").GetComponent <Animator>(); p1 = GameObject.Find("Player_1").GetComponent <Animator>(); transition = GameObject.Find("Transition").GetComponent <Transition_Scene>(); }
// Use this for initialization void Start() { player_0_Function = GameObject.Find("Player_0").GetComponent <Character_Move>(); player_1_Function = GameObject.Find("Player_1").GetComponent <Player_1>(); transition = GameObject.Find("Transition").GetComponent <Transition_Scene>(); baseDialogue = GameObject.Find("Tutorial").GetComponent <BaseDialogue>(); target = GameObject.Find("CutScenePosition").GetComponent <BoxCollider2D>(); player_0 = GameObject.Find("Player_0").GetComponent <Animator>(); player_1 = GameObject.Find("Player_1").GetComponent <Animator>(); puzzle = GameObject.Find("PuzzlePieces_1").GetComponent <Image>(); door = GameObject.Find("Door_Open_Light_Top_Round").GetComponent <Image>(); p0 = GameObject.Find("Player_0").GetComponent <SpriteRenderer>(); p1 = GameObject.Find("Player_1").GetComponent <SpriteRenderer>(); }
// Use this for initialization void Start() { p0 = GameObject.Find("Player_0").GetComponent <Character_Move>(); pause = GameObject.Find("PauseListen").GetComponent <Pause_Game>(); transition = GameObject.Find("Transition").GetComponent <Transition_Scene>(); }
// Use this for initialization void Start() { transition = FindObjectOfType <Transition_Scene>(); }