public void AppendSkewDegrees_WithoutSpecificSkewCenter_SkewIsCenteredAroundImageCenter(
            int width,
            int height,
            float degreesX,
            float degreesY,
            float x,
            float y)
        {
            var      size    = new Size(width, height);
            TBuilder builder = this.CreateBuilder();

            this.AppendSkewDegrees(builder, degreesX, degreesY);

            Matrix3x2 matrix = TransformUtils.CreateSkewMatrixDegrees(degreesX, degreesY, size);

            var     position = new Vector2(x, y);
            var     expected = Vector2.Transform(position, matrix);
            Vector2 actual   = this.Execute(builder, new Rectangle(Point.Empty, size), position);

            Assert.Equal(actual, expected, Comparer);
        }
Exemplo n.º 2
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 /// <summary>
 /// Appends a centered skew matrix from the give angles in degrees.
 /// </summary>
 /// <param name="degreesX">The X angle, in degrees.</param>
 /// <param name="degreesY">The Y angle, in degrees.</param>
 /// <returns>The <see cref="AffineTransformBuilder"/>.</returns>
 public AffineTransformBuilder AppendSkewDegrees(float degreesX, float degreesY)
 => this.Append(size => TransformUtils.CreateSkewMatrixDegrees(degreesX, degreesY, size));