public Vector3 SolvePlacement(Vector3 origin, Quaternion rot, int iter) { return(TransformHelpers.TestBoxCorners(origin, rot, this.boxCenter, this.boxSize, 0x400, iter)); }
public Vector3 SolvePlacement(Vector3 origin, Quaternion rot, int iter) { return(TransformHelpers.TestBoxCorners(origin, rot, this.boxCenter, this.boxSize, 0x400, iter)); }