public override void Reset()
 {
     this.GetComponent <Renderer>().sharedMaterial.color = this.color;
     TransformData.AssignTransform(this.transform, OriginalTranform);
 }
 public override void Reset()
 {
     TransformData.AssignTransform(this.transform, OriginalTranform);
     this.rigidBody.isKinematic = true;
 }