//copies current rectt values to component of statesitem, method called from custom editor public void CopyCurrentComponentValuesToStateListItem(TransformComponents component, int i) { if (component == TransformComponents.anchoredPosition) { States[i].AnchoredPosition = _rectt.anchoredPosition; } if (component == TransformComponents.localScale) { States[i].LocalScale = _rectt.localScale; } if (component == TransformComponents.sizeDelta) { States[i].SizeDelta = _rectt.sizeDelta; } if (component == TransformComponents.rotation) { States[i].Rotation = transform.eulerAngles.z; } if (component == TransformComponents.alpha) { if (_canvasGroup != null) { States[i].Alpha = _canvasGroup.alpha; } } }
//snaps rectt to values of component from statesitem, method called from custom editor public void SnapToStateListItemComponentValues(TransformComponents component, int i) { if (component == TransformComponents.anchoredPosition) { _rectt.anchoredPosition = States[i].AnchoredPosition; } if (component == TransformComponents.localScale) { _rectt.localScale = States[i].LocalScale; } if (component == TransformComponents.sizeDelta) { _rectt.sizeDelta = States[i].SizeDelta; } if (component == TransformComponents.rotation) { transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, States[i].Rotation); } if (component == TransformComponents.alpha) { if (_canvasGroup != null) { _canvasGroup.alpha = States[i].Alpha; } } }
public ActorTransformConstraint() { m_SourceSpace = TransformSpace.World; m_DestSpace = TransformSpace.World; m_ComponentsA = new TransformComponents(); m_ComponentsB = new TransformComponents(); }
/// <summary> /// Remove all component data /// </summary> public void ClearComponents() { TransformComponents.Clear(); PhysicsComponents.Clear(); CollisionComponents.Clear(); MeshComponents.Clear(); }
private void RemoveComponentToAnimateFromList(TransformComponents component) { if (_componentsToAnimate == null) { _componentsToAnimate = new List <TransformComponents>(); } if (_componentsToAnimate.Contains(component)) { _componentsToAnimate.Remove(component); } }
private void AddComponentToAnimateToList(TransformComponents component) { if (_componentsToAnimate == null) { _componentsToAnimate = new List <TransformComponents>(); } if (!_componentsToAnimate.Contains(component)) { _componentsToAnimate.Add(component); } }
public ActorRotationConstraint() { m_Copy = false; m_Scale = 1.0f; m_EnableMin = false; m_EnableMax = false; m_Min = 0.0f; m_Max = 0.0f; m_Offset = false; m_SourceSpace = TransformSpace.World; m_DestSpace = TransformSpace.World; m_MinMaxSpace = TransformSpace.World; m_ComponentsA = new TransformComponents(); m_ComponentsB = new TransformComponents(); }
/// <summary> /// Resizes all component arrays to contain at least maxSize amount of objects /// </summary> public void SetComponentArraySize(int maxSize) { int oldSize = TransformComponents.Length; if (maxSize > oldSize) { TransformComponents.SetSize(maxSize); PhysicsComponents.SetSize(maxSize); CollisionComponents.SetSize(maxSize); MeshComponents.SetSize(maxSize); for (int i = oldSize; i < maxSize; i++) { // Initialize defaults TransformComponents[i].SetDefaults(); CollisionComponents[i].SetDefaults(); MeshComponents[i].SetDefaults(); } } }
void ConstrainRotation(BoneChain fk, float rotation) { ActorBone bone = fk.m_Bone; Mat2D parentWorld = bone.Parent.WorldTransform; Mat2D transform = bone.Transform; TransformComponents c = fk.m_TransformComponents; if (rotation == 0.0f) { Mat2D.Identity(transform); } else { Mat2D.FromRotation(transform, rotation); } // Translate transform[4] = c.X; transform[5] = c.Y; // Scale float scaleX = c.ScaleX; float scaleY = c.ScaleY; transform[0] *= scaleX; transform[1] *= scaleX; transform[2] *= scaleY; transform[3] *= scaleY; // Skew float skew = c.Skew; if (skew != 0.0) { transform[2] = transform[0] * skew + transform[2]; transform[3] = transform[1] * skew + transform[3]; } Mat2D.Multiply(bone.WorldTransform, parentWorld, transform); }
ActorScaleConstraint() { m_ComponentsA = new TransformComponents(); m_ComponentsB = new TransformComponents(); }