/// <inheritdoc /> protected override Task OnLockingRequested(bool @lock, bool recursive) { IsLocked = @lock; if (!recursive) { return(Task.CompletedTask); } // Update IsLocked property recursively foreach (var entity in TransformChildren.BreadthFirst(x => x.TransformChildren)) { entity.IsLocked = @lock; } return(Task.CompletedTask); }
/// <inheritdoc /> protected override Task OnLoadingRequested(bool load, bool recursive) { // TODO: we don't support explicit loading request on entities for the moment. // TODO: in the future to allow loading/unloading a specific entity, we will need to call AddPart/RemovePart here // TODO: and handle all issues releated to references (i.e. what happens when we unload an entity that is still referenced by another loaded entity) IsLoaded = load; if (!recursive) { return(Task.CompletedTask); } // Update IsLoaded property recursively foreach (var entity in TransformChildren.BreadthFirst(x => x.TransformChildren)) { entity.IsLoaded = load; } return(Task.CompletedTask); }