protected override void Update(GameTime gameTime) { var keyboardState = Keyboard.GetState(); var mouseState = Mouse.GetState(); if (mouseState.LeftButton == ButtonState.Pressed) { _transform .CreateTweenGroup() .MoveTo(new Vector2(mouseState.X, mouseState.Y), 1.0f, EasingFunctions.BounceOut); } if (keyboardState.IsKeyDown(Keys.Escape)) { Exit(); } base.Update(gameTime); }