void Start() { transfer = GameObject.FindGameObjectWithTag("Transfer").GetComponent <TransferVars>(); image = characterIcon.GetComponent <Image>(); image.sprite = races.idleSprites[selected]; character[selected].border.SetActive(true); enemyCharacter[selected].border.SetActive(true); for (int i = 0; i < 4; i++) { character[i].playerIndex = transfer.characterIndex[i]; } }
// Use this for initialization void Start() { transfer = GameObject.FindGameObjectWithTag("Transfer").GetComponent <TransferVars>(); UpdateText(); }
void Start() { index = this.gameObject.GetComponentInParent <Character>().position; //index entspricht der position des spielers transfer = GameObject.FindGameObjectWithTag("Transfer").GetComponent <TransferVars>(); UpdateWeapon(); }