/// <summary> /// 设置头顶的ICON /// </summary> public override void SetHeadIcons(EHeadIcon icon_type) { TextNameBehavior textNameBehavoir = GetBehavior <TextNameBehavior>(); if (textNameBehavoir == null) { return; } textNameBehavoir.EnableBehaviors(mVisibleCtrl.VisibleMode == EVisibleMode.Visible /* && !IsDead()*/); if ((icon_type & EHeadIcon.TEAM) == EHeadIcon.TEAM) { string spriteName = ""; bool isShow = false; if (TeamManager.Instance.IsLeader(UID.obj_idx) == true) { spriteName = "MainWindow_New@TeamWindow@LeaderTag"; isShow = true; } else if (TeamManager.Instance.IsMember(UID.obj_idx) == true) { spriteName = "MainWindow_New@TeamWindow@MemberTag"; isShow = true; } textNameBehavoir.ShowTeamIcon(spriteName, isShow); } else if ((icon_type & EHeadIcon.PEAK) == EHeadIcon.PEAK) { bool isPeak = TransferHelper.IsPeak((uint)Level, TransferLv); textNameBehavoir.ShowPeakTeamIcon(isPeak); } }
/// <summary> /// 刷新角色选择列表按钮的显示 /// </summary> public void UpdateButtonList() { for (int i = 0; i < ACTOR_MAX_NUM; ++i) { Transform btn_trans = mActorButton[i].transform; Transform select_trans = btn_trans.Find("Select"); Transform create_trans = btn_trans.Find("Create"); // 当前具备的角色数据 if (i < mData.Count) { select_trans.gameObject.SetActive(true); create_trans.gameObject.SetActive(false); string name = System.Text.Encoding.UTF8.GetString(mData[i].name); select_trans.Find("Normal/NameText").GetComponent <Text>().text = name; select_trans.Find("Selected/NameText").GetComponent <Text>().text = name; uint peakLevel = 0; bool isPeak = TransferHelper.IsPeak(mData[i].level, out peakLevel, mData[i].transfer); if (isPeak == true) { select_trans.Find("Normal/LevelPanel/PeakLevelIconImage").gameObject.SetActive(true); select_trans.Find("Selected/LevelPanel/PeakLevelIconImage").gameObject.SetActive(true); select_trans.Find("Normal/LevelPanel/LevelText").GetComponent <Text>().text = peakLevel.ToString(); select_trans.Find("Selected/LevelPanel/LevelText").GetComponent <Text>().text = peakLevel.ToString(); } else { select_trans.Find("Normal/LevelPanel/PeakLevelIconImage").gameObject.SetActive(false); select_trans.Find("Selected/LevelPanel/PeakLevelIconImage").gameObject.SetActive(false); select_trans.Find("Normal/LevelPanel/LevelText").GetComponent <Text>().text = "LV." + peakLevel.ToString(); select_trans.Find("Selected/LevelPanel/LevelText").GetComponent <Text>().text = "LV." + peakLevel.ToString(); } } // 还有可创建的空位 else if (i < Game.GetInstance().CharactorMaxCount) { select_trans.gameObject.SetActive(false); create_trans.gameObject.SetActive(true); } // 剩下的不能创建 else { select_trans.gameObject.SetActive(false); create_trans.gameObject.SetActive(true); } } }
public string GetPeakLvDesc(uint lv) { string ret = string.Empty; var fmt = "{0}"; uint peakLv = 0; bool isPeak = TransferHelper.IsPeak(lv, out peakLv); if (isPeak) { fmt = DBConstText.GetText("UI_PLAYER_PEAK_LEVEL_FORMAT"); // 巅峰{0}级 } else { fmt = DBConstText.GetText("UI_PLAYER_LEVEL_FORMAT"); // {0}级 } return(string.Format(fmt, peakLv)); }
public void InsertOneServerRoleHead(GameObject roleHead, ServerRoleInfo serverRoleInfo) { GameObject item = GameObject.Instantiate(roleHead); item.SetActive(true); item.name = "ServerRole_" + serverRoleInfo.RoleId; Transform itemTrans = item.transform; itemTrans.SetParent(roleHead.transform.parent); itemTrans.localScale = Vector3.one; itemTrans.localPosition = Vector3.zero; // 等级,新角色控制服会发0过来,强制显示成1 Text levelText = itemTrans.Find("Text").GetComponent <Text>(); if (serverRoleInfo.Level <= 0) { levelText.text = "1"; } else { // 巅峰等级 Image lvBGImage = itemTrans.Find("LvBG").GetComponent <Image>(); Image peakLvBGImage = itemTrans.Find("PeakLvBG").GetComponent <Image>(); uint peakLevel = 0; bool isPeak = TransferHelper.IsPeak((uint)serverRoleInfo.Level, out peakLevel, serverRoleInfo.TransferLv); if (isPeak == true) { lvBGImage.gameObject.SetActive(false); peakLvBGImage.gameObject.SetActive(true); } else { lvBGImage.gameObject.SetActive(true); peakLvBGImage.gameObject.SetActive(false); } levelText.text = peakLevel.ToString(); } // 头像 Image headImage = itemTrans.Find("HeadImage").GetComponent <Image>(); headImage.sprite = mRoleHeadSpriteList.LoadSprite(RoleHelp.GetPlayerIconName((uint)serverRoleInfo.IconId, serverRoleInfo.TransferLv, false)); }
/// <summary> /// 设置怪物挂架的tips /// </summary> /// <param name="info"></param> public void SetMonsterTipsInfo(MiniMapPointInfo info) { mCurrentMonsterInfo = info; string key = string.Format("{0}_{1}", info.Tag, m_CurSceneId); // F副本.xlsx -- 刷怪点信息 var data_actor_tag = DBManager.Instance.QuerySqliteRow <string>(GlobalConfig.DBFile, "data_actor_tag", "csv_id", key); //服务端不建议改表格式 //List<Dictionary<string, string>> data_actor_tag = null; //string key = string.Empty; //SDKConfig sdk_config = SDKHelper.GetSDKConfig(); //if (sdk_config != null && SDKHelper.IsCopyBag() && AuditManager.Instance.Open) //{ // key = string.Format("{0}_{1}{2}", info.Tag, m_CurSceneId, sdk_config.SDKNamePrefix); // data_actor_tag = DBManager.Instance.QuerySqliteRow<string>(GlobalConfig.DBFile, "data_actor_tag", "csv_id", key); //} ////当对应的马甲包没配置对应的数据时,就直接用正式数据 //if (data_actor_tag == null || data_actor_tag.Count == 0) //{ // key = string.Format("{0}_{1}", info.Tag, m_CurSceneId);// 唯一id由{tag_id}_{map_id}组成 // data_actor_tag = DBManager.Instance.QuerySqliteRow<string>(GlobalConfig.DBFile, "data_actor_tag", "csv_id", key); //} string titlestr = string.Empty; string contentstr = string.Empty; if (info.PointType != MiniMapPointType.Boss) // 普通怪物 { if (data_actor_tag.Count > 0) { var table = data_actor_tag[0]; uint level = DBTextResource.ParseUI(table["min_level"]); string levelDesc = string.Empty; uint peakLevel = 0; bool isPeak = TransferHelper.IsPeak(level, out peakLevel); if (isPeak) { var fmt = DBConstText.GetText("UI_PLAYER_PEAK_LEVEL_FORMAT"); // 巅峰{0}级 levelDesc = string.Format(fmt, peakLevel); } else { var fmt = DBConstText.GetText("UI_PLAYER_LEVEL_FORMAT"); // {0}级 levelDesc = string.Format(fmt, peakLevel); } uint def = DBTextResource.ParseUI(table["min_def"]); string _def = string.Empty; if (LocalPlayerManager.Instance.Level < level) { levelDesc = string.Format(xc.TextHelper.GetConstText("CODE_TEXT_LOCALIZATION_108"), GameConst.COLOR_DARK_RED, levelDesc); } else { levelDesc = string.Format(xc.TextHelper.GetConstText("CODE_TEXT_LOCALIZATION_108"), GameConst.COLOR_DARK_GREEN, levelDesc); } var Def = LocalPlayerManager.Instance.LocalActorAttribute.Attribute[GameConst.AR_DEF].Value; if (Def < def) { _def = string.Format(xc.TextHelper.GetConstText("CODE_TEXT_LOCALIZATION_109"), GameConst.COLOR_DARK_RED, def); } else { _def = string.Format(xc.TextHelper.GetConstText("CODE_TEXT_LOCALIZATION_109"), GameConst.COLOR_DARK_GREEN, def); } titlestr = levelDesc + _def; StringBuilder award_desc = new StringBuilder(150); award_desc.AppendFormat(xc.TextHelper.GetTranslateText(table["tips1_format"]), table["tips1"]); award_desc.Append('\n'); award_desc.AppendFormat(xc.TextHelper.GetTranslateText(table["tips2_format"]), table["tips2"]); award_desc.Append('\n'); award_desc.AppendFormat(xc.TextHelper.GetTranslateText(table["tips3_format"]), table["tips3"]); contentstr = award_desc.ToString(); } else { titlestr = string.Format(xc.TextHelper.GetConstText("CODE_TEXT_LOCALIZATION_110")); contentstr = string.Format(xc.TextHelper.GetConstText("CODE_TEXT_LOCALIZATION_111"));; } } else { if (GlobalConst.IsBanshuVersion) { titlestr = string.Format(xc.TextHelper.GetConstText("CODE_TEXT_LOCALIZATION_112"), GameConst.COLOR_DARK_RED, info.BlackName, info.Level); } else { titlestr = string.Format("{0}{1} Lv{2}</color>", GameConst.COLOR_DARK_RED, info.BlackName, info.Level); } uint actorId = (uint)info.ActorId; bool isSouthLandBoss = ActorHelper.IsSouthLandBoss(actorId); // 南天圣地boss bool isElementAreaBoss = ActorHelper.IsElementAreaBoss(actorId); // 元素禁地boss if (isSouthLandBoss || isElementAreaBoss) { // 浊气值 uint evilValue = 0; if (isSouthLandBoss) { var evilItem = DBManager.Instance.GetDB <DBEvilValue>().GetData(actorId); if (null != evilItem) { evilValue = evilItem.Value; } } else { var evilItem = DBManager.Instance.GetDB <DBElementAreaEvilValue>().GetData(actorId); if (null != evilItem) { evilValue = evilItem.Value; } } string strEvilValue = DBConstText.GetText("SOUTH_LAND_EVIL_VALUE"); // 浊气值: titlestr = string.Format("{0}\n{1}{2}{3}</color>", titlestr, strEvilValue, GameConst.COLOR_DARK_YELLOW, evilValue); } if (data_actor_tag.Count > 0) { var table = data_actor_tag[0]; StringBuilder award_desc = new StringBuilder(150); award_desc.AppendFormat(xc.TextHelper.GetTranslateText(table["tips1_format"]), table["tips1"]); award_desc.Append('\n'); award_desc.AppendFormat(xc.TextHelper.GetTranslateText(table["tips2_format"]), table["tips2"]); award_desc.Append('\n'); award_desc.AppendFormat(xc.TextHelper.GetTranslateText(table["tips3_format"]), table["tips3"]); contentstr = award_desc.ToString(); } } Text title = UIHelper.FindChild(m_MonsterInfo, "TitleText").GetComponent <Text>(); Text content = UIHelper.FindChild(m_MonsterInfo, "Content").GetComponent <Text>(); title.text = titlestr; content.text = contentstr; GameObject monster_point; if (mMonsterListPointObjs.TryGetValue(mCurrentMonsterInfo.Id, out monster_point)) { m_MonsterInfo.transform.localPosition = GetTipsPos(monster_point); float y = mMapScroll.viewport.rect.height / 2 - monster_point.transform.localPosition.y; float x = mMapScroll.viewport.rect.width / 2 - monster_point.transform.localPosition.x; mMiniMapRawImage.rectTransform.anchoredPosition = new Vector2(x, y); } }
public void SetInfoPanel() { if (mTargetMono == null) { SetHpBarPanelVisible(false); return; } var actor = mTargetMono.BindActor; if (actor == null) { SetHpBarPanelVisible(false); return; } uint vocation_id = ActorHelper.TypeIdToRoleId(actor.ActorId); string iconName = RoleHelp.GetPlayerIconName(vocation_id, actor.TransferLv, false); uint peakLevel = 0; bool isPeak = TransferHelper.IsPeak((uint)actor.Level, out peakLevel, actor.TransferLv); if (isPeak == true) { mLvBgImage.gameObject.SetActive(false); mPeakLvBgImage.gameObject.SetActive(true); } else { mLvBgImage.gameObject.SetActive(true); mPeakLvBgImage.gameObject.SetActive(false); } mLvText.text = string.Format("{0}", peakLevel.ToString()); string replaceName = DBInstanceTypeControl.Instance.GetReplaceOtherPlayerName(InstanceManager.Instance.InstanceType, InstanceManager.Instance.InstanceSubType); if (replaceName == null || replaceName == "") { mNameText.text = actor.UserName; } else { mNameText.text = replaceName; } var icon = xc.DBManager.Instance.GetDB <xc.DBHonor>().GetHonorIcon(actor.Honor); if (icon == null || icon == "") { mHonorIcon.gameObject.SetActive(false); } else { mHonorIcon.sprite = Window.LoadSprite(icon); mHonorIcon.gameObject.SetActive(true); } mPlayerIconImage.sprite = Window.LoadSprite(iconName); SetHpBarPanel(); AvatarProperty ap = actor.mAvatarCtrl.GetLatestAvatartProperty(); if (ap == null) { mPlayerPhotoFrame.Clean(); } else { mPlayerPhotoFrame.SetModelId(ap.FashionPhotoFrameId); } }