public void CreateGameHighScore()
    {
        GameObject    newObject  = new GameObject();
        TransferClass datascript = newObject.AddComponent <TransferClass>();

        datascript.Transfer = Mathf.FloorToInt(pointNumber);
    }
Exemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     TransferClass transferClass = FindObjectOfType<TransferClass>();
     if (transferClass != null)
     {
         score = transferClass.Transfer;
         DestroyImmediate(transferClass);
         textmesh.text = "Your Score: " + (-1*score);
     }
     else
     {
         textmesh.text = "";
     }
 }