public void CreateGameHighScore() { GameObject newObject = new GameObject(); TransferClass datascript = newObject.AddComponent <TransferClass>(); datascript.Transfer = Mathf.FloorToInt(pointNumber); }
// Start is called before the first frame update void Start() { TransferClass transferClass = FindObjectOfType<TransferClass>(); if (transferClass != null) { score = transferClass.Transfer; DestroyImmediate(transferClass); textmesh.text = "Your Score: " + (-1*score); } else { textmesh.text = ""; } }