Exemplo n.º 1
0
    private void Update()
    {
        float enter;

        ver = fixedJoystick.Vertical;
        if (fixedJoystick.Horizontal < 0)
        {
            hor += 0.25f;
        }
        else if (fixedJoystick.Horizontal > 0)
        {
            hor -= 0.25f;
        }
        Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition);

        new Plane(-Vector3.forward, transform.position).Raycast(ray, out enter);
        Vector3 mouseInWorld = ray.GetPoint(enter);

        speed = new Vector3(hor, mouseInWorld.y - transform.position.y, mouseInWorld.z - transform.position.z - 90) * Power;
        transform.rotation = Quaternion.LookRotation(speed);
        Trajectory.ShowTrajectory(transform.position, speed);
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            Time.timeScale = 0;
        }
    }
Exemplo n.º 2
0
    public void OnDrag(PointerEventData eventData)
    {
        endMousePosition = Camera.main.ScreenToWorldPoint(eventData.position);

        Player.GetComponent <Animator>().SetFloat("aim_float", Mathf.Clamp(startMousePosition.y - endMousePosition.y, 0, 1));

        trajectory.ShowTrajectory(spawnPoint.transform.position, startMousePosition - endMousePosition * shootForce);
        //Debug.Log(startMousePosition - endMousePosition * shootForce);
    }
Exemplo n.º 3
0
        private void DrawTrajectory()
        {
            if (currentArrow)
            {
                Vector3 initialVelocity = PhysicsCalcUtil.CalcInitVelocity(currentArrow.transform.position,
                                                                           targetPosition, hDisplacement, Physics.gravity.y).initialVelocity;

                Vector3 arrowRotationCompensator = currentArrow.transform.forward / 2;
                initialVelocity = initialVelocity - arrowRotationCompensator;
                trajectoryRenderer.ShowTrajectory(currentArrow.transform.position, initialVelocity);
            }
        }
Exemplo n.º 4
0
 private void Shooting()
 {
     if (Input.GetMouseButton(0))
     {
         speed = (mousePos - (Vector2)aimPoint.position) * power;
         tr.ShowTrajectory(aimPoint.position, speed);
     }
     if (Input.GetMouseButtonUp(0))
     {
         //Rigidbody2D figure = Instantiate(figurePrefab, aimPoint.position, Quaternion.identity).GetComponent<Rigidbody2D>();
         figure.gameObject.SetActive(true);
         figure.transform.position = aimPoint.position;
         figure.AddForce(figure.mass * speed / Time.fixedDeltaTime);
         tr.ClearTrajectory();
         RefreshFigurePrefab();
     }
 }
Exemplo n.º 5
0
    private void Update()
    {
        float enter;
        Ray   ray = mainCamera.ScreenPointToRay(Input.mousePosition);

        new Plane(-Vector3.forward, transform.position).Raycast(ray, out enter);
        Vector3 mouseInWorld = ray.GetPoint(enter);

        Vector3 speed = (mouseInWorld - transform.position) * Power;

        transform.rotation = Quaternion.LookRotation(speed);
        Trajectory.ShowTrajectory(transform.position, speed);

        if (Input.GetMouseButtonDown(0))
        {
            Rigidbody bullet = Instantiate(BulletPrefab, transform.position, Quaternion.identity).GetComponent <Rigidbody>();
            bullet.AddForce(speed, ForceMode.VelocityChange);
            //Trajectory.AddBody(bullet);
        }
    }
Exemplo n.º 6
0
    private void HandleTrajectory()
    {
        if (currentArrow == null || IsInitialArrowPos)
        {
            trajectoryRenderer.Enabled = false;
            return;
        }

        if (!trajectoryRenderer.Enabled && !IsInitialArrowPos)
        {
            trajectoryRenderer.Enabled = true;
        }

        Transform currentArrowTransform = currentArrow.transform;
        Vector3   currentArrowPosition  = currentArrowTransform.position;

        Vector3 arrowRotationCompensator = currentArrow.transform.forward.With(0f, z: 0f);

        Vector3 arrowVelocity = (currentArrowTransform.forward * fireForce * currentStretchStrength) - arrowRotationCompensator;

        trajectoryRenderer.ShowTrajectory(currentArrowPosition, arrowVelocity);
    }
Exemplo n.º 7
0
 private void DrawTrajectory()
 {
     trajectoryRenderer.ShowTrajectory(transform.position, playerRgb.velocity + Vector3.up * jumpForce);
 }