Exemplo n.º 1
0
 // Use this for initialization
 void Awake()
 {
     traitsManager    = GameObject.Find("Traits_Manager").GetComponent <Traits_Manager>();
     gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>();
     characterManager = GameObject.Find("Character_Manager").GetComponent <Character_Manager>();
     survivorManager  = GameObject.Find("Survivor_Manager").GetComponent <Survivor_Manager>();
 }
    void Awake()
    {
        traitsManager = GameObject.Find("Traits_Manager").GetComponent <Traits_Manager>();
        upgradeButton.onClick.AddListener(OnClickUpgradeButton);
        backButton.onClick.AddListener(OnClickBackButton);

        uint traitPoints = traitsManager.traitPoints;

        if (traitPoints == 0)
        {
            upgradeButton.interactable = false;
        }
    }
Exemplo n.º 3
0
 void Awake()
 {
     defaultCharactersManager = GameObject.Find("Default_Characters_Manager").GetComponent <Default_Characters_Manager>();
     gameStateManager         = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>();
     traitsManager            = GameObject.Find("Traits_Manager").GetComponent <Traits_Manager>();
 }
Exemplo n.º 4
0
 void Awake()
 {
     traitsManager = GameObject.Find("Traits_Manager").GetComponent <Traits_Manager>();
 }