// Use this for initialization void Awake() { traitsManager = GameObject.Find("Traits_Manager").GetComponent <Traits_Manager>(); gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); characterManager = GameObject.Find("Character_Manager").GetComponent <Character_Manager>(); survivorManager = GameObject.Find("Survivor_Manager").GetComponent <Survivor_Manager>(); }
void Awake() { traitsManager = GameObject.Find("Traits_Manager").GetComponent <Traits_Manager>(); upgradeButton.onClick.AddListener(OnClickUpgradeButton); backButton.onClick.AddListener(OnClickBackButton); uint traitPoints = traitsManager.traitPoints; if (traitPoints == 0) { upgradeButton.interactable = false; } }
void Awake() { defaultCharactersManager = GameObject.Find("Default_Characters_Manager").GetComponent <Default_Characters_Manager>(); gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); traitsManager = GameObject.Find("Traits_Manager").GetComponent <Traits_Manager>(); }
void Awake() { traitsManager = GameObject.Find("Traits_Manager").GetComponent <Traits_Manager>(); }