public void OnToggleTrainPressed()
    {
        _isTraining = !_isTraining;
        if (!_isTraining)
        {
            return;
        }

        // Train thread.
        Thread thread = new Thread(new ThreadStart(() => {
            while (_isTraining)
            {
                TrainingDecisionModel currTraining = _trainingModels[_trainingsCount % _trainingModels.Count];
                float currSpeed = 0.0005f;                //*currTraining.RewardPercent*0.01f;
                _decider.Train(currTraining.Inputs, currTraining.Output, currTraining.Options, currSpeed);
                _trainingsCount++;
                CompositionRoot.Instance.ExecuteInMainThread(() => {
                    _performedTrainingsCount.text = _trainingsCount.ToString();
                });
            }
        }));

        thread.Start();

        // Calc success thread.
        Thread thread2 = new Thread(new ThreadStart(() => {
            while (_isTraining)
            {
                float error = GetError();
                System.Threading.Thread.Sleep(300);
                CompositionRoot.Instance.ExecuteInMainThread(() => {
                    _error.text = error.ToString("00.0000");
                    Debug.Log("success updated, success = " + error.ToString());
                });
            }
        }));

        thread2.Start();
    }
Exemplo n.º 2
0
 public GameDecizionEvent(TrainingDecisionModel decisionTraining, PlayerModelTrainingDump stateBefore, PlayerModelTrainingDump stateAfter, ModelChangeType type) :
     base(stateBefore, stateAfter, type)
 {
     this.DecisionTraining = decisionTraining;
 }