Exemplo n.º 1
0
 public void Generate()
 {
     if (training == null)
     {
         Debug.Log("Can't Generate: no designated Training component");
     }
     if (IsPrefabRef(training.gameObject))
     {
         GameObject o = CreatePrefab(training.gameObject, new Vector3(0, 99999f, 0f), Quaternion.identity);
         training = o.GetComponent <Training>();
     }
     if (training.sample == null)
     {
         training.Compile();
     }
     if (output == null)
     {
         Transform ot = transform.Find("output-overlap");
         if (ot != null)
         {
             output = ot.gameObject;
         }
     }
     if (output == null)
     {
         output = new GameObject("output-overlap");
         output.transform.parent   = transform;
         output.transform.position = this.gameObject.transform.position;
         output.transform.rotation = this.gameObject.transform.rotation;
     }
     for (int i = 0; i < output.transform.childCount; i++)
     {
         GameObject go = output.transform.GetChild(i).gameObject;
         if (Application.isPlaying)
         {
             Destroy(go);
         }
         else
         {
             DestroyImmediate(go);
         }
     }
     group            = new GameObject(training.gameObject.name).transform;
     group.parent     = output.transform;
     group.position   = output.transform.position;
     group.rotation   = output.transform.rotation;
     group.localScale = new Vector3(1f, 1f, 1f);
     rendering        = new GameObject[width, depth];
     model            = new OverlappingModel(training.sample, N, width, depth, periodicInput, periodicOutput, symmetry, foundation, xloc, zloc);
     undrawn          = true;
     Run();
 }
    public override void OnInspectorGUI()
    {
        Training training = (Training)target;

        if (GUILayout.Button("compile"))
        {
            training.Compile();
        }
        if (GUILayout.Button("record neighbors"))
        {
            training.RecordNeighbors();
        }
        DrawDefaultInspector();
    }