Exemplo n.º 1
0
 /// <summary>
 /// Simulate releasing of keys
 /// </summary>
 /// <param name="trainerKey"></param>
 public void ReleaseKey(TrainerKeys trainerKey)
 {
     // just pull everything high.
     // we're not monitoring multiple presses anyway
     Memory[0xC003] = 0xFF;
     Memory[0xC005] = 0xFF;
     Memory[0xC006] = 0xFF;
     switch (trainerKey)
     {
     case TrainerKeys.KeyReset:    // RESET
         Emulator.State.Reset = 1;
         break;
     }
 }
Exemplo n.º 2
0
        /// <summary>
        /// Simulate keypress through memory-mapped locations C003-C006
        /// </summary>
        /// <param name="trainerKey"></param>
        public void PressKey(TrainerKeys trainerKey)
        {
            switch (trainerKey)
            {
            // pull appropriate bit at mem location LOW
            case TrainerKeys.Key0:
                Memory[0xC006] &= 0xDF;
                break;

            case TrainerKeys.Key1:    // 1, ACCA
                Memory[0xC006] &= 0xEF;
                break;

            case TrainerKeys.Key2:    // 2
                Memory[0xC005] &= 0xEF;
                break;

            case TrainerKeys.Key3:    // 3
                Memory[0xC003] &= 0xEF;
                break;

            case TrainerKeys.Key4:    // 4, INDEX
                Memory[0xC006] &= 0xF7;
                break;

            case TrainerKeys.Key5:    // 5, CC
                Memory[0xC005] &= 0xF7;
                break;

            case TrainerKeys.Key6:    // 6
                Memory[0xC003] &= 0xF7;
                break;

            case TrainerKeys.Key7:    // 7, RTI;
                Memory[0xC006] &= 0xFB;
                break;

            case TrainerKeys.Key8:    // 8
                Memory[0xC005] &= 0xFB;
                break;

            case TrainerKeys.Key9:    // 9
                Memory[0xC003] &= 0xFB;
                break;

            case TrainerKeys.KeyA:    // A, Auto
                Memory[0xC006] &= 0xFD;
                break;

            case TrainerKeys.KeyB:    // B
                Memory[0xC005] &= 0xFD;
                break;

            case TrainerKeys.KeyC:    // C
                Memory[0xC003] &= 0xFD;
                break;

            case TrainerKeys.KeyD:    // D, Do
                Memory[0xC006] &= 0xFE;
                break;

            case TrainerKeys.KeyE:    // E, Exam
                Memory[0xC005] &= 0xFE;
                break;

            case TrainerKeys.KeyF:    // F
                Memory[0xC003] &= 0xFE;
                break;

            case TrainerKeys.KeyReset:    // RESET
                Emulator.State.Reset = 0;
                break;
            }
        }