Exemplo n.º 1
0
 public void generateIndividual()
 {
     for (int i = 0; i < TrailPlan.getNumberOfPoints(); i++)
     {
         setPoint(i, TrailPlan.getPoint(i));
     }
     _trail = ShuffleList(_trail);
 }
Exemplo n.º 2
0
 public Trail()
 {
     _trail = new ArrayList();
     for (int i = 0; i < TrailPlan.getNumberOfPoints(); i++)
     {
         _trail.Add(null);
     }
 }
Exemplo n.º 3
0
 private void reset()    ///procedura resetująca rozdanie
 {
     TrailPlan.clearTrailPlan();
     if (_isGameMode)
     {
         SceneManager.LoadScene(SceneManager.GetActiveScene().name);
     }
     else
     {
         SceneManager.LoadScene("table");
     }
 }
Exemplo n.º 4
0
    private void pointsDistribution(int arrayLength)
    {
        TrailPlan.addPoint(new Point());
        while (TrailPlan.getNumberOfPoints() < arrayLength)
        {
            Point tempPoint = new Point();

            if ((!isContain(TrailPlan.getTrailPlan(), tempPoint)) && UnityEngine.Random.value <= 0.2)
            {
                TrailPlan.addPoint(tempPoint);
            }
        }
    }
Exemplo n.º 5
0
    private void bruteForce()
    {
        int n = TrailPlan.getNumberOfPoints();

        Point[] temp = new Point[n];
        for (int i = 0; i < n; i++)
        {
            temp [i] = (Point)TrailPlan.getPoint(i);
        }
        foreach (Point[] permutation in Permutation.getPermutations <Point>(temp))
        {
            ArrayList temporary = new ArrayList();
            for (int j = 0; j < permutation.Length; j++)
            {
                temporary.Add(permutation[j]);
            }
            Trail tempTrail = new Trail(temporary);
            bruteForcePopulation.saveTrail(permutationCounter, tempTrail);
            permutationCounter++;
        }
    }
Exemplo n.º 6
0
    // Use this for initialization
    public void Start()
    {
        endTurnListener();
        tab.hiddenListener();
        tab.trailsListeners();
        tab.quitMenulListeners();
        tab.addButtonsListeners();
        pointsDistribution(_trailLength);

        if (BRUTE_FORCE_MODE)
        {
            bruteForce();
            tab.showPlayerResult();
        }

        bts = tab.startGame(TrailPlan.getTrailPlan());

        if (BRUTE_FORCE_MODE)
        {
            bruteForceBestTrail = bruteForcePopulation.getFittest();
            tab.showResultTrail(bruteForceBestTrail.getTrail(), true);
        }
    }