void OnTriggerExit(Collider other) { if (other.gameObject.CompareTag("Traffic")) { car = other.GetComponent <TrafficCarAI> (); car.onSignalHold = false; } }
void OnTriggerStay(Collider other) { if (other.gameObject.CompareTag("Traffic")) { car = other.GetComponent <TrafficCarAI> (); if (signal == SignalStatus.STOP) { car.onSignalHold = true; } else { car.onSignalHold = false; } } }
IEnumerator generator() { yield return(new WaitForSeconds(Random.Range(0, 6))); while (true) { if (currentTrafficNumber < maxTrafficNumber) { int ran = Random.Range(0, traffic.Length); GameObject trafficInstance = Instantiate(traffic [ran], transform.position, transform.rotation) as GameObject; TrafficCarAI temp = trafficInstance.GetComponent <TrafficCarAI> (); temp.pathMap = transform; currentTrafficNumber++; } yield return(new WaitForSeconds(Random.Range(minDelay, maxDelay))); } }