Exemplo n.º 1
0
 private void OnSkillUpdate(object obj, LuaEventArgs args)
 {
     if (_onSkillUpdateTimer.IsFinished)
     {
         try
         {
             lock (tradeSkillLocker)
             {
                 UpdateMaterials();
                 // check if there was any tradeskills added or removed.
                 WoWSkill[] skills  = SupportedTradeSkills;
                 bool       changed = skills.Count(s => TradeSkillList.Count(l => l.SkillLine == (SkillLine)s.Id) == 1) !=
                                      TradeSkillList.Count ||
                                      skills.Length != TradeSkillList.Count;
                 if (changed)
                 {
                     PBLog.Debug("A profession was added or removed. Reloading Tradeskills (OnSkillUpdateTimerCB)");
                     OnTradeSkillsLoaded += Professionbuddy_OnTradeSkillsLoaded;
                     LoadTradeSkills();
                 }
                 else
                 {
                     PBLog.Debug("Updated tradeskills from OnSkillUpdateTimerCB");
                     foreach (TradeSkill ts in TradeSkillList)
                     {
                         ts.PulseSkill();
                     }
                     if (MainForm.IsValid)
                     {
                         MainForm.Instance.RefreshTradeSkillTabs();
                         MainForm.Instance.RefreshActionTree(typeof(CastSpellAction));
                     }
                 }
             }
         }
         catch (Exception ex)
         {
             PBLog.Warn(ex.ToString());
         }
         _onSkillUpdateTimer.Reset();
     }
 }
Exemplo n.º 2
0
 private void OnSkillUpdateTimerCB()
 {
     Lua.Events.AttachEvent("SKILL_LINES_CHANGED", OnSkillUpdate);
     try
     {
         UpdateMaterials();
         // check if there was any tradeskills added or removed.
         WoWSkill[] skills  = SupportedTradeSkills;
         bool       changed = skills.
                              Count(s => TradeSkillList.Count(l => l.SkillLine == (SkillLine)s.Id) == 1) !=
                              TradeSkillList.Count ||
                              skills.Length != TradeSkillList.Count;
         if (changed)
         {
             Debug("A profession was added or removed. Reloading Tradeskills (OnSkillUpdateTimerCB)");
             OnTradeSkillsLoaded += Professionbuddy_OnTradeSkillsLoaded;
             LoadTradeSkills();
         }
         else
         {
             Debug("Updated tradeskills from OnSkillUpdateTimerCB");
             foreach (TradeSkill ts in TradeSkillList)
             {
                 ts.PulseSkill();
             }
             if (MainForm.IsValid)
             {
                 MainForm.Instance.RefreshTradeSkillTabs();
                 MainForm.Instance.RefreshActionTree(typeof(CastSpellAction));
             }
         }
     }
     catch (Exception ex)
     {
         Err(ex.ToString());
     }
 }