public void OnRoundStarted() { TrackingAndMethods.RoundStartedAt = Time.time; Timing.CallDelayed(Subclass.Instance.CommonUtilsEnabled ? 2f : 0.1f, () => { Log.Debug("Round started!", Subclass.Instance.Config.Debug); foreach (EPlayer player in EPlayer.List) { TrackingAndMethods.MaybeAddRoles(player); } foreach (string message in TrackingAndMethods.QueuedCassieMessages) { Cassie.Message(message, true, false); Log.Debug($"Sending message via cassie: {message}", Subclass.Instance.Config.Debug); } TrackingAndMethods.QueuedCassieMessages.Clear(); }); }