private void OnPlayerVoice(BasePlayer player, byte[] data) { if (player != null && TrackedPlayers.ContainsKey(player.userID)) { TrackedPlayers[player.userID].ResetAFKTime(); } }
private void OnItemAction(Item item, string action, BasePlayer player) { if (player != null && TrackedPlayers.ContainsKey(player.userID)) { TrackedPlayers[player.userID].ResetAFKTime(); } }
private void OnPlayerActiveItemChanged(BasePlayer player, Item oldItem, Item newItem) { if (player != null && TrackedPlayers.ContainsKey(player.userID)) { TrackedPlayers[player.userID].ResetAFKTime(); } }
private void CanMoveItem(Item item, PlayerInventory playerLoot, uint targetContainer, int targetSlot, int amount) { var oplayer = playerLoot?.GetComponent <BasePlayer>(); if (oplayer != null && TrackedPlayers.ContainsKey(oplayer.userID)) { TrackedPlayers[oplayer.userID].ResetAFKTime(); } }
private void OnPlayerChat(ConsoleSystem.Arg arg) { var oplayer = arg?.Player(); if (oplayer != null && TrackedPlayers.ContainsKey(oplayer.userID)) { TrackedPlayers[oplayer.userID].ResetAFKTime(); } }
private void CanCraft(ItemCrafter itemCrafter, ItemBlueprint bp, int amount) { var oplayer = itemCrafter?.GetComponent <BasePlayer>(); if (oplayer != null && TrackedPlayers.ContainsKey(oplayer.userID)) { TrackedPlayers[oplayer.userID].ResetAFKTime(); } }
private void CanBuild(Planner planner, Construction prefab, Construction.Target target) { var oplayer = planner?.GetOwnerPlayer(); if (oplayer != null && TrackedPlayers.ContainsKey(oplayer.userID)) { TrackedPlayers[oplayer.userID].ResetAFKTime(); } }
private long GetPlayerAFKTime(ulong id) { #if (DEBUG) Puts($"AFK time called for id:{id.ToString()}"); #endif if (TrackedPlayers.ContainsKey(id)) { return(TrackedPlayers[id].TimeAFK); } else { return(-1L); } }