Exemplo n.º 1
0
 void SetColliderPosition(TrackPosition tp)
 {
     if (tp.GetHeight() == TrackPosition.Height.middle)
     {
         checker.center = new Vector3(tp.position.x, 0, tp.position.y);
         checker.size   = Vector3.one * .999f;
     }
     else
     {
         checker.center = new Vector3(tp.position.x, tp.GetHeight() == TrackPosition.Height.over ? 6.0f : -6.0f, tp.position.y);
         checker.size   = new Vector3(.999f, 10.999f, .999f);
     }
 }
Exemplo n.º 2
0
    List <TrackPosition> AdjacentPositions(TrackPosition pos)
    {
        List <TrackPosition> to_ret = new List <TrackPosition>();

        to_ret.Add(pos + new Vector2(0, -1));
        to_ret.Add(pos + new Vector2(0, 1));
        to_ret.Add(pos + new Vector2(-1, 0));
        to_ret.Add(pos + new Vector2(1, 0));

        if (pos.GetHeight() == TrackPosition.Height.middle)
        {
            to_ret.Add(new TrackPosition(pos.position, TrackPosition.Height.over));
            to_ret.Add(new TrackPosition(pos.position, TrackPosition.Height.under));
        }
        else
        {
            to_ret.Add(new TrackPosition(pos.position, TrackPosition.Height.middle));
        }

        return(to_ret);
    }