private Portal GetMostDangerousPortal()
        {
            float  mostDangerousPortalScore = 0;
            Portal mostDangerousPortal      = null;
            float  currentPortalScore       = 0;

            foreach (Portal enemyPortal in Constants.GameCaching.GetEnemyPortals())
            {
                int lavaGiantsSpawned = TrackPortalCreations.GetPortalLavaGiantsCount(enemyPortal);
                currentPortalScore  = enemyPortal.PredictLavaGiantDamageDoneToCastleIfNotHitByEnemy(Constants.Game.GetMyCastle()) + (enemyPortal.CurrentlySummoning == "LavaGiant" ? 10 : 0);
                currentPortalScore += lavaGiantsSpawned * 200;
                if (lavaGiantsSpawned >= numberOfLavaGiantsSpawnedForInstantGoto)
                {
                    currentPortalScore *= 4f;
                }
                if (currentPortalScore > mostDangerousPortalScore)
                {
                    mostDangerousPortalScore = currentPortalScore;
                    mostDangerousPortal      = enemyPortal;
                }
            }

            return(mostDangerousPortal);
        }
Exemplo n.º 2
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 /// <summary>
 /// You most likely don't need to override this. Is is only for some very special cases
 /// 
 /// I made this virtual so that it can be overwritten. There are some specific challenge bots we shouldn't/don't need to call this on.
 /// </summary>
 /// <param name="game"></param>
 public virtual void PostDoTurn(Game game)
 {
     LastHealth.UpdateLastHealths();
     LastPosition.UpdateLastPositions();
     TrackPortalCreations.UpdateEnemyPortalCreations();
 }