internal static void OnRecordingArmed(this TrackAsset track, PlayableDirector director)
        {
            if (track == null)
                return;

            var animClip = track.FindRecordingAnimationClipAtTime(director.time);
            if (animClip == null)
                return;

            s_ActiveClips[track] = animClip;
        }
Exemplo n.º 2
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 internal static void OnRecordingTimeChanged(this TrackAsset track, PlayableDirector director)
 {
     if (!(track == null))
     {
         AnimationClip animationClip = track.FindRecordingAnimationClipAtTime(director.get_time());
         AnimationClip activeRecordingAnimationClip = track.GetActiveRecordingAnimationClip();
         if (activeRecordingAnimationClip != animationClip)
         {
             TrackAssetRecordingExtensions.s_ActiveClips[track] = animationClip;
         }
     }
 }
Exemplo n.º 3
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 internal static void OnRecordingArmed(this TrackAsset track, PlayableDirector director)
 {
     if (!(track == null))
     {
         AnimationClip animationClip = track.FindRecordingAnimationClipAtTime(director.get_time());
         if (!(animationClip == null))
         {
             TrackAssetRecordingExtensions.s_ActiveClips[track] = animationClip;
             track.SetShowInlineCurves(true);
         }
     }
 }
        internal static void OnRecordingTimeChanged(this TrackAsset track, PlayableDirector director)
        {
            if (track == null)
                return;

            var animClip = track.FindRecordingAnimationClipAtTime(director.time);
            AnimationClip prevClip = track.GetActiveRecordingAnimationClip();
            if (prevClip != animClip)
            {
                s_ActiveClips[track] = animClip;
            }
        }
Exemplo n.º 5
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        // Given an animation track, return the clip that we are currently recording to
        static AnimationClip GetRecordingClip(TrackAsset asset, WindowState state, out double startTime, out double timeScale)
        {
            startTime = 0;
            timeScale = 1;

            TimelineClip displayBackground = null;

            asset.FindRecordingClipAtTime(state.editSequence.time, out displayBackground);
            var animClip = asset.FindRecordingAnimationClipAtTime(state.editSequence.time);

            if (displayBackground != null)
            {
                startTime = displayBackground.start;
                timeScale = displayBackground.timeScale;
            }

            return(animClip);
        }