public void Damage(TowersAI m_Towers) { if (!m_Towers.isDamageAOE) { Damage(m_Towers.damage); } else { Damage(m_Towers.damage / 2); } }
public void BuildTwoTower() { if (CurrentMouseMode == MouseMode.ChooseBld) { BuildTowers(TowersType.two, priceTwoTower); } else if (CurrentMouseMode == MouseMode.Upgrade) { if (m_TowersAI.towerLevel < 2) { if (m_GUIManager.SubtractRepairParts(priceTowerUP)) { m_TowersAI.towerLevel++; switch (m_TowersAI.thisTower) { case TowersAI.TowersType.one: tempGO = Instantiate(TowersGOOne[m_TowersAI.towerLevel]); break; case TowersAI.TowersType.two: tempGO = Instantiate(TowersGOTwo[m_TowersAI.towerLevel]); break; case TowersAI.TowersType.three: tempGO = Instantiate(TowersGOThree[m_TowersAI.towerLevel]); break; } TowersAI towAI = tempGO.GetComponent <TowersAI>(); towAI.damage = m_TowersAI.damage; towAI.towerLevel = m_TowersAI.towerLevel; towAI.radius = m_TowersAI.radius; AllBuildTowers.Add(tempGO); AllBuildTowers[AllBuildTowers.Count - 1].transform.position = upgradeTower.transform.position; AllBuildTowers.Remove(upgradeTower); Destroy(upgradeTower); HideBuildCursor(); } else { m_GUIManager.ShowToolTip("Мало запасных частей. Надо ещё - " + (priceTowerUP - repairPartsCount).ToString(), true); } } else { m_GUIManager.ShowToolTip("Башня максимального уровня.", false); } } }
private void MouseEmptyMode() { if (Input.GetMouseButtonDown(0)) { m_Ray = m_Camera.ScreenPointToRay(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0)); if (Physics.Raycast(m_Ray, out hit, rayDistance)) { if (hit.transform.gameObject.tag == "Towers") { upgradeTower = hit.transform.parent.gameObject; m_TowersAI = upgradeTower.GetComponent <TowersAI>(); ChangeMouseMode(MouseMode.Upgrade); } else { ChangeMouseMode(MouseMode.Build); } } } }
public virtual void Initialized(TowersAI tAI) { m_TowersAI = tAI; targetTransform = m_TowersAI.target; targetPawn = m_TowersAI.targetPawn; m_BehaviorTree.enabled = true; if (!m_TowersAI.isDamageAOE) { m_BehaviorTree.SetVariableValue("Target", targetTransform.gameObject); } else { tempGO = new GameObject(); direction = new Vector3(targetTransform.position.x, -0.5f, targetTransform.position.z); tempGO.transform.position = direction; m_BehaviorTree.SetVariableValue("Target", tempGO); LeanTween.rotateAround(gameObject, Vector3.up, 180, 1.0f); LeanTween.rotateAround(gameObject, Vector3.left, 180, 1.2f); } }
public override void Initialized(TowersAI tAI) { }