internal void HandleUserInteraction(TouchEffect sender, TouchInteractionStatus interactionStatus) { if (sender.InteractionStatus != interactionStatus) { sender.InteractionStatus = interactionStatus; sender.RaiseInteractionStatusChanged(); } }
internal void HandleUserInteraction(TouchEffect sender, TouchInteractionStatus interactionStatus) { if (sender.InteractionStatus != interactionStatus) { sender.InteractionStatus = interactionStatus; sender.RaiseInteractionStatusChanged(); } }