public void CheckRequirements() { if (clickable && totalResources.GetResources >= price) { totalResources.DecrementResources(price); GetTower(); } }
private void OnMouseDown() { if (totalResources.GetResources > price && upgrades.PointsSpend < upgrades.TotalPoints) { totalResources.DecrementResources(price); UpgradeTower(); upgrades.IncrementPoint(); pointsSpendOnThis++; SetPointsText(); } }