Exemplo n.º 1
0
        public void Complete(Guild g)
        {
            Timer.DelayCall(TimeSpan.FromSeconds(5), DoOccupy, new object[] { Battle, g });

            Timer.DelayCall(TimeSpan.FromSeconds(2), DoFireworks);

            IsActive = false;

            if (OccupationTimer != null)
            {
                OccupationTimer = null;
            }

            if (CheckTimer != null)
            {
                CheckTimer.Stop();
                CheckTimer = null;
            }

            Timer.DelayCall(TimeSpan.FromMinutes(2), () =>
            {
                for (var index = 0; index < Torches.Count; index++)
                {
                    var t = Torches[index];

                    t.Delete();
                }

                Torches.Clear();
            });
        }
Exemplo n.º 2
0
        public void Complete(Guild g)
        {
            if (g != null)
            {
                Timer.DelayCall <Guild>(TimeSpan.FromSeconds(5), Battle.OccupyAltar, g);
            }

            Timer.DelayCall(TimeSpan.FromSeconds(2), DoFireworks);
            IsActive = false;

            if (OccupationTimer != null)
            {
                OccupationTimer = null;
            }

            if (CheckTimer != null)
            {
                CheckTimer.Stop();
                CheckTimer = null;
            }

            Timer.DelayCall(TimeSpan.FromMinutes(2), () =>
            {
                Torches.ForEach(t => t.Delete());
                Torches.Clear();
            });
        }
Exemplo n.º 3
0
        private void Clear()
        {
            OccupationTimer.Stop();
            OccupationTimer = null;

            Torches.ForEach(t => t.Delete());
            Torches.Clear();
        }
Exemplo n.º 4
0
        private void Clear()
        {
            if (OccupationTimer != null)
            {
                OccupationTimer.Stop();
                OccupationTimer = null;
            }

            for (var index = 0; index < Torches.Count; index++)
            {
                var t = Torches[index];

                t.Delete();
            }

            Torches.Clear();
        }