Exemplo n.º 1
0
    private void Update()
    {
        Vector3 directionToEnemy = this.transform.position - torch.transform.position;
        Vector3 forward          = torch.transform.forward;

        float angle = Vector3.Angle(forward, directionToEnemy);

        if ((angle + 30) < torch.GetLightAngle())
        {
            inverter     = -1;
            timeLighted += Time.deltaTime;

            if (timeLighted > timeToDisappear)
            {
                Destroy(this.gameObject);
            }
        }
        else
        {
            inverter    = 1.5f;
            timeLighted = 0;
        }
    }