public override bool Perform()
    {
        var axe = m_ToolDispenser.RetrieveWoodenAxe();

        if (axe != null)
        {
            m_Inventory.equippedTool = axe;

            m_HasAxe = true;

            return(true);
        }
        else
        {
            // we got there but there was no tool available! Someone got there first. Cannot perform action
            return(false);
        }
    }