Exemplo n.º 1
0
    public float rankYPosOffset = -20f;                 //ランクによるy座標のずれ
    #region 関数
    /// <summary>
    /// 有効化
    /// </summary>
    public void Activate(int playerNo, Color color, int rank, ToolBox.PlayerScore playerScore, ToolBox.ShipData shipData)
    {
        //表示
        Indicate(true);
        //値の設定
        playerNoLabel.text = "Player" + playerNo;
        if (rankLabel)
        {
            rankLabel.text = rank.ToString();
        }
        if (scoreLabel)
        {
            scoreLabel.text = playerScore.score.ToString();
        }
        if (killLabel)
        {
            killLabel.text = playerScore.kill.ToString();
        }
        if (deadLabel)
        {
            deadLabel.text = playerScore.dead.ToString();
        }
        //Mesh
        mf.mesh = shipData.GetConnectedMesh();
        meshCamera.orthographicSize = mf.mesh.bounds.size.y;
        //色
        colorSetter.SetColor(color);
        //順位によって位置を変更(下位の順位ほど画面上で下へ)
        float   yPos = (rank - 1) * rankYPosOffset;
        Vector3 pos  = transform.localPosition;

        pos.y += yPos;
        transform.localPosition = pos;
    }
Exemplo n.º 2
0
    /// <summary>
    /// プレイヤーの初期化
    /// </summary>
    protected void PlayerInit()
    {
        switch (gm.playMode)
        {
        case ToolBox.PlayMode.Test:
            if (gm.GetEditShipData() == null)
            {
                return;
            }
            //パッドの刺さっている数だけ
            playerNum = Input.GetJoystickNames().Length;
            if (playerNum <= 0)
            {
                playerNum = 1;
            }
            //プレイヤーの作成
            Player[] players = new Player[playerNum];
            for (int i = 0; i < playerNum; i++)
            {
                players[i] = InstantiatePlayer(gm.GetEditShipData(), i + 1);
            }
            //プレイヤーUIの有効化
            gui.ActivatePlayerUI(players);
            //プレイヤー数

            break;

        case ToolBox.PlayMode.Battle:
        case ToolBox.PlayMode.VsEnemy:
            List <Player>    playerList = new List <Player>();
            ToolBox.ShipData shipData;
            Player           player;
            for (int i = 0; i < 4; i++)
            {
                shipData = gm.GetPlayerSelectShipData(i);
                if (shipData != null)
                {
                    player = InstantiatePlayer(shipData, i + 1);
                    //リストに追加
                    playerList.Add(player);
                    //スコア
                    playerScores[i]          = new ToolBox.PlayerScore();
                    playerScores[i].playerNo = i;
                    //カメラの対象に追加
                    mainCamera.targets.Add(player.gameObject);
                }
            }
            //プレイヤーUIの有効化
            gui.ActivatePlayerUI(playerList.ToArray());
            //プレイヤー数の設定
            playerNum = playerList.Count;
            break;
        }
    }